Personally I'd like to see that too. We do need to make some sweeping changes though to get to a better place from which to increment. If we only rounded down all values to remove decimals (a needless complexity) in a patch, there would be plenty of annoyances.
Other factors play into the motivational issues. I am pleased to say we're seeing some great progress in some areas again. Hopefully others will follow.
As above, I'd like to see that and I do think that's where we will get. You're quite right in saying we need active use of things to get a better picture. Since we're entirely free to play it makes more sense that we can keep iterating on the "retail" servers so long as it's not catastrophic change every patch (which is why we're making some big changes all at once, to hopefully reduce the pain).
As with everything, we're open to suggestions and idea on how these can be better implemented. If we can improve an aspect of the game we will (albeit 'eventually').
Plenty of us agree. That's why we're changing those things which we've discussed openly in the Vedeena forum.
Variety is the spice of life. That's the aim. Variety in setups, variety in weapons, variety in who and what you see on the battlefield.
Removing decimals is happening. Implant values are being reworked but Bragi is your man for that. Again we're discussing those changes out in the open. Your fleshed out ideas and constructive criticism are always welcome in the Vedeena forum threads. Yes, we need more WoC usage, that's on our list (it's a big list). We'd love to hear your thoughts in dedicated threads in the Brainport. The rest of balance issues please do either create your own proposals in the Brainport or chip in on the relevant threads in the Vedeena forum.
We'd rather rethink it, expand it, improved it than scrap it. Weapon balance is obviously something we're working on to address any overpowered items. There will always be a "flavour of the week" setup/class/weapon though.
The idea is and always should have been that WoC is the optional extra for players with more time. It should reward you with different things not better things.
"Oh look at that weapon! That power armour looks really cool! That player is really competitive like me but I've never seen that weapon/armour/thing before... maybe I'll invest a bunch of time so I can be a bit more unique!"
That sort of thing. Oh and as for not getting started... the lore around WoC's implementation makes me cry inside.
Please write up your ideas in the Brainport.
You'll be pleased to know you are wrong then.
Have you read the whole thread?
We have no intention of shutting down the servers any time soon. We have stated many times what we are and how we see the game going and the reasons for that. This is a labour of love. I shan't go into it again in the same thread though, having written about this topic already.
I for one would love to see this fixed. We've discussed it a few times internally and have several options we could use. The issue is that this is a very delicate thing to adjust. I think '
Thanks for this. Very valuable thoughts and opinions in there.
Now let's imagine you are a new player. Scrap your nostalgia goggles and look at things from a newcomer's eyes. You stumble across Neocron, most likely word of mouth because there is no advertising for this, and you want to play. You fire up the game and try and navigate through tutorials and the bewildering newbie area. You get to the city and it is empty. If you happen to come across Plaza you may find 5 people (from my experience at the moment). A Massively Multiplayer game with no people.
You go online and check the fourms. Very little to no activity. Check the twitter. No activity apart from server down for maintenance, a quote from a faction and pictures from an event years ago. Hardly any new patches too.
Dead game. That's what you will think. Hardly any players and unless you come across http://www.techhaven.org/ you may struggle with the learning curve.
I've seen the population increase for a bit when the double xp weekend was in effect. Now it's dwindling. If the team did a whole week of double xp, had competitions and events for a week, plus volunteers to help newbies you could boost the population for a time. Newbie week or something.
Food for thought.[/QUOTE]
Yes, extra man power would be nice.
Beyond this point I can't say anything other than we agree with you on most points? We know there's plenty to fix, we know there's plenty to do. We'd love to see constructive proposals for ways we can fix or improve things like inflation, like Wisdom of Ceres, like the New Player Experience. Many critiques we receive is that we don't do enough and that we need to let the community help and that we need to take more people on. The best way anyone, right out of the gate, can help us is by posting their ideas, suggestions, proposals on the forum in a sensible manner so we can use those as foundations for the next thing we can address.
As already discussed in this thread, we know there has been a huge gap in progress. I've tried to explain how that happened but the gears are turning and things are happening again.