Righty, thanks for your patience. Busier weekend than anticipated but I didn't want the community to think something like this was being ignored.
Thanks!
You're spot on with this observation, particularly the frustration. In the past we've tried a few things to make things more transparent. Generally we see the best way of doing this is with interaction, rather than huge posts, in and around the community and via things like Twitter. Most of our team have their own Neocron focused Twitter account which they're free to use as a platform for talking about some of the details of what they're working on.
This tends to happen in bursts though which isn't great as it's all dependent on when our limited resources have time to work on Neocron. For a lot of us that has been very limited up until the last few weeks. I'd like to think with things like input from Xortag in the art thread and my own posts across the last few weeks we're not quite the blank wall we've been in 2016 so far.
We've tried this in the past. Generally these take a lot of effort to organise, write, rewrite and publish. In the past we've released these to the community with almost silence in response. While they serve as a good vehicle to dump an update out of the team, the effort involved in creating them outweighs the impact.
With much smaller updates and interactions we tend to get more engagement with much less effort. Any effort saved can be put to use doing something else. Important where resource is thin on the ground.
Bare in mind there's a light theme and a dark theme on the forum - the color tag is evil
You're looking for a before and after comparison of every change made to the game? Generally we provide a gauge onto the changes made, the valuable results come from knowing how broken your setup now is or any of the other effects to gameplay. Pushing out a pile of numbers seems like it would only produce results like "that looks to high" with no basis on these things being trialed.
Can you go into more detail of what data you what, why you'd want it and how that would help you produce meaningful test results.
This looks like a reasonable format to collect information while avoiding the long drawn out process of creating a text based update. I'll have a think on this and discuss with some of our key team members to see what the feasibility of doing this is.
Vedeena is a test staging ground prior to Titan.
As a whistle stop tour to how we do things: We test our changes on a server we can build on the fly which isn't something we can achieve with public servers right now. To ensure all of our incremental and more agile changes will play nice on Titan, we build a traditional patch and release it to Vedeena to make sure it doesn't melt. At this point we ask the community to test specific things. Once we believe there's nothing world ending in the patch (we tweak it a few times) we release it to Titan.
Unfortunately we're at a bit of a stale mate at the moment, which is why there's not been a Titan patch in a very long time. There have been a number of fundamental changes to the inner workings of the game, these changes must all be delivered together. Some of these changes have roadblocks (the alpha problem causing trees to stop being transparent is a tool-chain issue) or certain elements of interdependencies still need to be finalised (PSI weapons and drones have their own cryptic Ouija, we're standardising where possible and building the specific stuff into a more manageable set of additional components) before we can release "the whole package".
As balance relies on a lot of these new fundamental changes, we cant implement better systems for guns, implants and armour until we finish the foundation work. Things are moving again though after an extended period of low motivation across the entire team. Hopefully with increasing levels of interaction with the community, we can stoke the fires of motivation and get the last pieces of the puzzle put into the place. This will open the gates for all the changes on Vedeena to come to Titan as a big bang patch, we can then rebase Vedeena as a clone of Titan (we do this every few patches) and start making smaller, incremental patches again based on our new foundation.
Hopefully this answers some of your questions, I'm sure it doesn't answer all of them.