I really like to see that someone try to fix the last worth balancing and make it more viable for all classes. For instance the APU that lost his right to exist after the remove of the anti shield spells.
Now he got this spells back and the PPU can focus on supporting the players while the APU can focus on damage and debuff the others what make more sence.

What I miss a little bit is the return of the stacks of the Fire Apoc and poison beam. They make instant damage now. I really liked the disadvantages and benefits of the stack damage of this spells in the past. One shot of a Fire Apoc or poison beam made less damage than the instant damage of the Holy Lighting.
But after the third shot the damage was the same and raised if the APU kept to fire on one single target. This was some kind of reward for good aim and skill. So I think this should be back. If you say the Devourer is a powerful weapon that spreads the burning gasoline all over the body of the target and burns heavily why should the Fire Apoc or the poison beam don't do the same?
I mean we have a lot of anti spells for the PPU like the antidote or anti fire and some drugs but they are useless in PVP and are only usefull in the caves. But the Bat Queen for instance put the next poison stack on you while you removed the last stacks with a drug or an antidote spell.
To give this items more importance it will be nice to get the dots for some weapons back again.

Another thing that scares me a little bit is the frequency of some weapons on the test server now. I logged my Tank and tried the CS. OK the frequence is a bit slower than before but the frequence of the rifles is joke (sorry but this is my personal opinion). The First love made now pew...pew... The last balancing project decrease the old burst from four shots to two shots. Who the hell made this and why were the plasma weapons not eaqualized to one kind of burst? A burst of three shots or four shots for the plasma pistols and rilfes will be better and compensate the great stamina consumption that the weapon have now.
So my proposal for the plasma rifles and pistols will be to lower the damage of one burst but increase the frequence again and edit the shots of a single burst. At the end the weapon should do the same damage in a minute with a higher frequence but less damage with a single burst.

Another idea will be to get back to the old burst of Neocron 1. Maybe someone know the old burst frequence of the CS. In other words :-) the burst was pew, pew, pew, pew...(a little break) and then continued. But now it make pew... pew... pew... pew... while holding the mouse button and it sounds monotonous (this is the moment when I'll get sleepy because it's so slow). The first shot should come instantly but after the last shot of the burst there should be a little break.
As it's now on the test server it's like a low speed shooter. The only thing that is fast is the movement and the gatling cannon of the Tank :-P So there should be some changes to the count of shots of a single burst for some weapons (for instance the plasma pistol and rifle).