[R#186] T#186-T#197 Patch Discussion - Page 24
  1. #346

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    Quote Originally Posted by Massaker View Post
    Another thing that scares me a little bit is the frequency of some weapons on the test server now.
    Well that's something which we can adjust and tune.

    Quote Originally Posted by Kame View Post
    You design a weak solution
    Grah go away! Go away! Go away! This reminds me of all the discussions I had with my supervisor concerning weak solutions of differential equations and whether they would suffice for our purpose or whether a strong solution is needed, hell that was fun!

    Regarding the standardization of clip shot sizes: use the rares as reference points or the non-rares?

    Quote Originally Posted by Teal`c View Post
    We`ll see synch whoring monks then. Placing some dots towards the enemy and then back to safezone while still doing damage.
    This should not work anymore. The LE synch exploit fix should also tackle this problem, meaning that once you synch your DoT should not work anymore. This should only hold for agressive effects not passive ones.

    Quote Originally Posted by Dasore View Post
    Any updates?
    Working on it
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  2. #347

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    Ummm Kame i was the first person to say on this forum thread that Dissy should be changed to 3 burst instead of 4 burst...but yet you try to take credit...scroll back please =) Your Welcome

  3. #348

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    Quote Originally Posted by Tino View Post
    Ummm Kame i was the first person to say on this forum thread that Dissy should be changed to 3 burst instead of 4 burst...but yet you try to take credit...scroll back please =) Your Welcome
    who cares what was said then... if its need to be changed now then its the time to change now

  4. #349

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    I care...Your welcome for the great idea...even if someone had it before me i was the first to post it on this thread =)

  5. #350
    former king of saturn
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    Quote Originally Posted by Tino View Post
    I care...Your welcome for the great idea...even if someone had it before me i was the first to post it on this thread =)

    *You're

  6. #351

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    Quote Originally Posted by Tino View Post
    I care...Your welcome for the great idea...even if someone had it before me i was the first to post it on this thread =)
    Probably cause i try to help and spend some time testing and not only writting stuff without even testing the current changes on the testserver?

  7. #352

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    Please, let's focus on moving forward and not on berating each other. We appreciate all feedback, testing and constructive criticism we receive in order to move the balance project forward with you all.
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  8. #353

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    Quote Originally Posted by Trivaldi View Post
    Please, let's focus on moving forward and not on berating each other. We appreciate all feedback, testing and constructive criticism we receive in order to move the balance project forward with you all.
    Everything fine tino is just to lazy to write in whatsapp so we have to flame each others here

  9. #354

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    Why should i continue to help out and give ideas if people are only going to try and steal them/claim them for their own =)

  10. #355

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    Quote Originally Posted by Tino View Post
    Why should i continue to help out and give ideas if people are only going to try and steal them/claim them for their own =)
    damn someone in here needs to compensate for his rl?

    back to topic:
    Any updates on testserver? Whats the next testing about?

  11. #356

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    I suggest basing clip size off of the rare weapons.

    Players are acustomed to those and basing off of non-rare would be felt as a clip-size reduction by most, this creating complaining.

  12. #357

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    Quote Originally Posted by Kame View Post
    I suggest basing clip size off of the rare weapons.

    Players are acustomed to those and basing off of non-rare would be felt as a clip-size reduction by most, this creating complaining.
    yeah think the same, rare clip size.

  13. #358

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    This should not work anymore. The LE synch exploit fix should also tackle this problem, meaning that once you synch your DoT should not work anymore. This should only hold for agressive effects not passive ones.
    So there is a chance to get the stacks back for APU spells like Fire Apoc, poison beam and the barrel?
    Please more information

  14. #359
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    How about we fix the soullight issue on the testserver. Seems like the only thing you can get from pvp these days is negative soullight. Then your stuck running recycle or tl150 missions to fix your soullight while your OWN faction guards shoot you even though your faction sympathy is in good standing. So all you are left with is exploiting faction headquarters to not get shot by guards for trying to kill reds in the wrong "zone".

    What a messed up pvp system.

    step 1 - no sl loss for killing reds anywhere
    step 2 - faction guards react on faction symp. Where are you supposed to go if your sl is fucked?
    Last edited by tarasm; 04-06-14 at 10:57.

  15. #360

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    Quote Originally Posted by tarasm View Post
    How about we fix the soullight issue on the testserver. Seems like the only thing you can get from pvp these days is negative soullight. Then your stuck running recycle or tl150 missions to fix your soullight while your OWN faction guards shoot you even though your faction sympathy is in good standing. So all you are left with is exploiting faction headquarters to not get shot by guards for trying to kill reds in the wrong "zone".

    What a messed up pvp system.

    step 1 - no sl loss for killing reds anywhere
    step 2 - faction guards react on faction symp. Where are you supposed to go if your sl is fucked?
    There will be some changes regarding this in the content side of this patch. For discussions on these things please feel free to open a thread in the Brainport if you have any particular ideas or suggestions. At the moment we are solely focused on the balancing project in this thread.
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