Development Update - April 2013 - Page 2
  1. #16
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    Quote Originally Posted by Dropout View Post
    The problem with making an "Anarchy Breed" faction, is that everyone wants to have as many enemies as possible, and will probably want to join that faction. But wont everyone then get to be Allied?
    Anarchy Breed should not be allied to their own kin. Let them be red to each other.

    There are going to be a lot of fights, which is pretty cool. Anarchy Breed don't care about the faction system anyway, so why should they be allied to each other?

    It could also have the effect that some people will see that it is not always red=dead.

    But this discussion should be a seperate thread in the Brainport.

  2. #17
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    Quote Originally Posted by Brammers View Post
    I cried with the NC2.2 update to put those damn values in, and I'll cry again updating all those values in the Item DB.

    Still, I'll cope. It's a good plan getting rid of those decimals.

    Nice update!
    As long as they say publically how they are rounding, you can script it all, so not too bad!

    I like the sound of all of that.

    Hope you find a good web guy/girl (I suck at front ends). Having an inviting website will make a difference enticing new players!
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  3. #18
    Zork Grand Inquisitor Zorky's Avatar
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    Still amazing this game has all these updates still today

    Keep Calm And Chive On

  4. #19
    Ein Drom, zwei Drom, Drei Drom Terror_Nonne's Avatar
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    Quote Originally Posted by Alduin View Post
    Our first step will be to remove the comma value character stat system
    yeah, kill the shit.
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    das Leben ist wert, erkannt zu werden, sagt die Wissenschaft.
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  5. #20
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    edit

  6. #21
    Registered User nabbl's Avatar
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    Quote Originally Posted by Zorky View Post
    Still amazing this game has all these updates still today
    I wouldn't say "still". It is more like "again". Or let's name it "now". :-P

  7. #22
    Registered User eNTi's Avatar
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    can we expect tg to be thrown out of neocron finally? i mean their leader just assassinated the ruler of nc and they keep running around on p1. kind of an immersion breaker.

    like the direction of the development though.

  8. #23

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    Quote Originally Posted by Ivan Eres View Post
    Anarchy Breed don't care about the faction system anyway, so why should they be allied to each other?
    I don't know if i understand you well (sorry i'm french ^^)
    but AB DO care about the faction system,
    'cause afaik, at least, they are neutral with FA.

  9. #24
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    Quote Originally Posted by Fasterbot View Post
    I don't know if i understand you well (sorry i'm french ^^)
    but AB DO care about the faction system,
    'cause afaik, at least, they are neutral with FA.
    No Problem! Your english is very good! Vive la France

    Honestly, I did not know about the current faction relations of the Anarchy Breed.
    But in this development update there is a proposition to make Anarchy Breed the faction for outlaws with minus SL.

    In addition to that I would suggest to make AB a faction where you can PvP against every other player with no remorse and no regrets.

    That's why AB should be an enemy to all other factions. They should not have to care about the faction system.

    Faction members of AB should also not be allied to each other too. I am not all sure about this tho because then they could never get -SL. However, if the members of AB would have the same restrictions as red sl chars it would have the same effect in the end.

    If AB could not use the GRs in the city like the red sl chars it would be cool, I think. No Appas in Safezones too, maybe no appas in Plaza and Via Rosso, only PP or even only OZ. I don't know if the Jail could be their HQ maybe, or if they have one already somewhere.

  10. #25
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by Ivan Eres View Post
    No Problem! Your english is very good! Vive la France

    Honestly, I did not know about the current faction relations of the Anarchy Breed.
    But in this development update there is a proposition to make Anarchy Breed the faction for outlaws with minus SL.

    In addition to that I would suggest to make AB a faction where you can PvP against every other player with no remorse and no regrets.

    That's why AB should be an enemy to all other factions. They should not have to care about the faction system.

    Faction members of AB should also not be allied to each other too. I am not all sure about this tho because then they could never get -SL. However, if the members of AB would have the same restrictions as red sl chars it would have the same effect in the end.

    If AB could not use the GRs in the city like the red sl chars it would be cool, I think. No Appas in Safezones too, maybe no appas in Plaza and Via Rosso, only PP or even only OZ. I don't know if the Jail could be their HQ maybe, or if they have one already somewhere.

    I like these ideas up to a point. Not sure about being red to each other. I mean they are anarchists but are still a gang per se. they hang together in the wastes as like minded individuals. No cold sociopathic killer is ever gonna live long on his own. They always need friends.

    Outzone apartments would be perfect for anarchy breed players. Literally living on the edge of society or even in the wastes would be very cool. Point red jumps out at me as a prime location or even one of the villages (tawkeen perhaps) with a lift put in somewhere. this could totally work. it would need a bit of imagination (maybe make the "apartment" a cave style.) and possibly need some redesigning of maps/interiors. not sure if this is in the realms of posibility so maybe stick with the oz apps for now.

    Definite restrictions on grs etc like red sl. agreed on that. the hq/jail thing sounds nice.
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  11. #26
    T.G.M Second in Command phunqe's Avatar
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    Quote Originally Posted by eNTi View Post
    can we expect tg to be thrown out of neocron finally? i mean their leader just assassinated the ruler of nc and they keep running around on p1. kind of an immersion breaker.

    like the direction of the development though.
    Yes, and preferably a few others as well. It seems that using a shower is becoming a lost art lately <sniffs>.

  12. #27
    Neocronian HkyPnky's Avatar
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    Quote Originally Posted by Castr0 View Post
    I really like what you are doing.

    (Also I don't think it's necessary to remove decimals from stats. I think decimals are a good way to increase the number of setups. For exemple, for PEs, using exp. dext. 4 instead of dext. booster 3 mean something at the moment and will have an impact on which implant you will choose in your brain, etc.)
    (Moreover, without Brammers (item DB) I'm nothing, go easy with him )

    Good work !!
    Not if they bump it up 1 =D
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  13. #28

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    I'm so glad to see you're making an effort to move towards continuous integration. That must be hard with a codebase like Neocron's, but it's gonna make balancing a hell of a lot easier in the long run. Looking forward to seeing Sparta come up
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  14. #29
    Registered User Strife's Avatar
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    Quote Originally Posted by Alduin View Post
    stuff
    Curious what way you guys plan to implement the DPS balance with weapons. Will I pull the same DPS on my pistol spy with a judge as I will the woc pistols?(highest TL i think)
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  15. #30
    Bend Over, Touch Your Toes Load's Avatar
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    Quote Originally Posted by Strife View Post
    Curious what way you guys plan to implement the DPS balance with weapons. Will I pull the same DPS on my pistol spy with a judge as I will the woc pistols?(highest TL i think)
    Its an interesting point - i personally think that it should be tiered with TL and WoC weapons should be no more or less powerful in terms of base DPS as any other similarly tiered weapon. The perk that comes from WoC is that it enables you (in some weapons) maybe it should change for the rest to use damage types and combinations not seen in non-WoC items and hence that will be where the WoC edge should come in

    its not a perfect idea but I don't think WoC weapons on their own should be more powerful as it leads to a Non-WoC pvp unviability issue

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