I am going to bullet point my points to reply to your questions.

- No weapon damage - purely for antibuff purposes - the same as the PPU spell currently.

- the ppu can only run away when his charge dies. Yes exactly - this means in small scale skirmishes people should opt to bring more fighters and less ppus. PPU should be available for op fights/levelling only. He has too large an effect on small scale skirmishes.

In answer to your response about not being a PPU - I am one. Have had one for 10 years and have attended 90% of the op fights I have been to/pvp engagements I have been to as that char.

The rare antibuff is shit. It empties your psi pool for nothing. I made that comment from experience not theory.

Last part = where is the balance..... huh? Where is the balance in giving the PPU any weapons? do you want hybrids to return? What? The ppus offensive capabilities that I am referring to are the abilities to debuff and antiheal people. These should not be in his arsenal. They should be in the APU arsenal.

This change doesnt make the PPUs job any harder. It removes the need for 100s of ppus to come to a big fight as theyre the only ones who can debuff. It gives PEs (possibly) a role at op fights and it moves small scale skirmishes back to that of the damage dealers. It spreads the tactics out a little more. It makes the game a lot more Rock, Paper, Scissors than Rock Scissors. Surely you can see that?

It does not make the ppu easier to deal with. It makes him removable. Currently small scale fights with a ppu involved end with the damage dealer dead and the ppu alive or the other team dead. With this tool being implemented, in the situation you describe (2 DPS vs 1 DPS and 1 PPU) the opposition team (2 DPS) has a tool that can either do one of two things - make the ppu die or make him GR out. This is exactly the same as if both teams had 2 damage dealers instead of a PPU. The two guys could be killed or they could win.

I am not going to sit here all day long with theoretical scenarios, I am not Cmastar. I can only comment based on experience of pvp in nc over 3 servers and ten years of playing.

I fondly remember the days of Polarity changing peoples opinions of PPUs on Pluto and Neofrog and Bad Ass redefining Hybrids on Uranus. I was here during the 7 second Rezzes and 8 hour op fights because both sides refused to give an inch. I used to be one of those godlike unkillable ppus.

I think today the PPU is about as balanced as he has ever been and is still a lot of fun to play in op fights. However I think that in small scale pvp he should not have the effect he has currently and more people should be able to debuff one another. I think it works for the good of the game as a whole for the reasons laid out above.