Stamina should recharge over time. Not the other way around. Agree on that point.


fights with a ppu involved are already imbalanced as the person will have a heal AND shields on them anyway. the entire idea of this mechanic is to give a non-ppu player the chance to carry out some of the offensive ppu capabilities. In effect 2 players could be on a par with one and a ppu. Currently a ppu buffed player has an advantage. It might make people use less ppus in non op fight situations.


No weapon does 4x the damage unbuffed compared to buffed...

using the antibuff weapon will remove/weaken the shields but the holy heal will still be ticking bear in mind. this just gives you an extra weapon against a superior opponent.

the idea of switching weapons to remove a buff while your friend damages the guy is a good one. Thats the intention.

final question - why the hell are you using the rare antibuff over a store bought one that does the same job for a fraction of the cost!


The vision I see with having this idea implemented is to have a weapon system that allows a non ppu player to have the offensive capabilities currently only posessed by a ppu.