I don't know. Advancing your gear is a lot of fun in PvE. Having a new weapon built and then killing the mobs you have been hunting much faster than before is really satisfying.
This may sound ridiculous, but maybe a possibility is to handle PvP damage completely different than PvE damage. I'm not fully for this idea, but imagine if:
- All weapons in PvE work exactly the same and do the same damage as now.
- However, in PvP, the lowest 'version' of a weapon is exactly 40% as good as the highest 'version' of that same weapon type (including rares).
Example:
Lazar rifle is the lowest 'version' Street Model rifle.
Desperado is the highest 'version' Street Model rifle.
Lazar rifle deals 40 damage a hit to a player.
Desperado deals 100 damage a hit to a player.
(the important part is the ratio - 40% min, 100% max)
The min/max damage window would then be much, much, much tighter. I would probably PvP like crazy if the game worked this way, since I'd only have to hit my enemy a handful more times than they hit me, to compete, using a weapon that is worse than theirs.
(Player armor/resists would also have to work exactly the same as it does now in PvE, but have a similar tightened window for PvP.)
It's a completely ridiculous idea, I know, and I know for a fact this will not happen. But it's kind of fun to imagine, as I really do think this would be a much more fair and enjoyable system.