reduce dmg of apu attacks... but what the sense of you even writing here? no nc installed? so you couldnt even test the last mhh 10 patches?
Printable View
reduce dmg of apu attacks... but what the sense of you even writing here? no nc installed? so you couldnt even test the last mhh 10 patches?
Guess who walkmen was fighting against..
[Edited]
Uhm.. Unless something have changed (Im not really a monk-player) on the testserver, this is completely bullshit..
APU's have a reticle - If the reticle is not closed you will do damage, yes.. But the damage you do will be so low that the cast was a waste of time. Not really the same as for PPU's, now is it?
Some thing do have a cap.. like freq.. Uh yeah, and aim.
Still wouldnt have been a fair fight :p
I really like to see that someone try to fix the last worth balancing and make it more viable for all classes. For instance the APU that lost his right to exist after the remove of the anti shield spells.
Now he got this spells back and the PPU can focus on supporting the players while the APU can focus on damage and debuff the others what make more sence.
What I miss a little bit is the return of the stacks of the Fire Apoc and poison beam. They make instant damage now. I really liked the disadvantages and benefits of the stack damage of this spells in the past. One shot of a Fire Apoc or poison beam made less damage than the instant damage of the Holy Lighting.
But after the third shot the damage was the same and raised if the APU kept to fire on one single target. This was some kind of reward for good aim and skill. So I think this should be back. If you say the Devourer is a powerful weapon that spreads the burning gasoline all over the body of the target and burns heavily why should the Fire Apoc or the poison beam don't do the same?
I mean we have a lot of anti spells for the PPU like the antidote or anti fire and some drugs but they are useless in PVP and are only usefull in the caves. But the Bat Queen for instance put the next poison stack on you while you removed the last stacks with a drug or an antidote spell.
To give this items more importance it will be nice to get the dots for some weapons back again.
Another thing that scares me a little bit is the frequency of some weapons on the test server now. I logged my Tank and tried the CS. OK the frequence is a bit slower than before but the frequence of the rifles is joke (sorry but this is my personal opinion). The First love made now pew...pew... The last balancing project decrease the old burst from four shots to two shots. Who the hell made this and why were the plasma weapons not eaqualized to one kind of burst? A burst of three shots or four shots for the plasma pistols and rilfes will be better and compensate the great stamina consumption that the weapon have now.
So my proposal for the plasma rifles and pistols will be to lower the damage of one burst but increase the frequence again and edit the shots of a single burst. At the end the weapon should do the same damage in a minute with a higher frequence but less damage with a single burst.
Another idea will be to get back to the old burst of Neocron 1. Maybe someone know the old burst frequence of the CS. In other words :-) the burst was pew, pew, pew, pew...(a little break) and then continued. But now it make pew... pew... pew... pew... while holding the mouse button and it sounds monotonous (this is the moment when I'll get sleepy because it's so slow). The first shot should come instantly but after the last shot of the burst there should be a little break.
As it's now on the test server it's like a low speed shooter. The only thing that is fast is the movement and the gatling cannon of the Tank :-P So there should be some changes to the count of shots of a single burst for some weapons (for instance the plasma pistol and rifle).
I've been campaigning for a burst and clip size fixe for weeks now.
Equalize burst based on :
Weapon type (pistol 2, rifles 3, cannons 4)
Or
Weapon familly (plasma 4, laser 4, as it used to be)
Remove the clipsize bonus for rares. Make non rare more viable.
Dissy has 1 more shots than stabber.
CS has 2 more shots than TPC.
I pvp a lot lately using Raekwon, my /53 HC tank.
TPC's clip indeed is 32 while CS is 40.
Speaking with Dasore today he mentionned you guys changed the burst shot size on Dissy because it seemed the best way to get damage in line.
WELL DUH GUYS IVE ONLY BEEN SAYING THIS FOR MY LAST 20 POSTS !!!
It irritates me so much the way you guys tell me "we will adjust those later" an then of course you adjust it now because it's the only logical thing to do.
/ rant
You design a weak solution, and just because you get told so you delay the patch progress because youre too stubborn to admit some random guy on forum was right all along.
Now please look at the clip shot size. Now, not later.
We`ll see synch whoring monks then. Placing some dots towards the enemy and then back to safezone while still doing damage.
Agree , some are much slower like liberator or plasma pistols. Either raising the frequency or people getting tired as fast as playing world of warcraft.Quote:
Another thing that scares me a little bit is the frequency of some weapons on the test server now.
Its 227.Quote:
Another idea will be to get back to the old burst of Neocron 1. Maybe someone know the old burst frequence of the CS
Any updates?
Well that's something which we can adjust and tune. :)
Grah go away! Go away! Go away! This reminds me of all the discussions I had with my supervisor concerning weak solutions of differential equations and whether they would suffice for our purpose or whether a strong solution is needed, hell that was fun!
Regarding the standardization of clip shot sizes: use the rares as reference points or the non-rares?
This should not work anymore. The LE synch exploit fix should also tackle this problem, meaning that once you synch your DoT should not work anymore. This should only hold for agressive effects not passive ones.
Working on it ;)
Ummm Kame i was the first person to say on this forum thread that Dissy should be changed to 3 burst instead of 4 burst...but yet you try to take credit...scroll back please =) Your Welcome
I care...Your welcome for the great idea...even if someone had it before me i was the first to post it on this thread =)
Please, let's focus on moving forward and not on berating each other. We appreciate all feedback, testing and constructive criticism we receive in order to move the balance project forward with you all.
Why should i continue to help out and give ideas if people are only going to try and steal them/claim them for their own =)
I suggest basing clip size off of the rare weapons.
Players are acustomed to those and basing off of non-rare would be felt as a clip-size reduction by most, this creating complaining.
So there is a chance to get the stacks back for APU spells like Fire Apoc, poison beam and the barrel?Quote:
This should not work anymore. The LE synch exploit fix should also tackle this problem, meaning that once you synch your DoT should not work anymore. This should only hold for agressive effects not passive ones.
Please more information :)
How about we fix the soullight issue on the testserver. Seems like the only thing you can get from pvp these days is negative soullight. Then your stuck running recycle or tl150 missions to fix your soullight while your OWN faction guards shoot you even though your faction sympathy is in good standing. So all you are left with is exploiting faction headquarters to not get shot by guards for trying to kill reds in the wrong "zone".
What a messed up pvp system.
step 1 - no sl loss for killing reds anywhere
step 2 - faction guards react on faction symp. Where are you supposed to go if your sl is fucked?
There will be some changes regarding this in the content side of this patch. For discussions on these things please feel free to open a thread in the Brainport if you have any particular ideas or suggestions. At the moment we are solely focused on the balancing project in this thread.