This is a good start. Posting official to do lists is good.

You guys are up against one man bands and indie developers now. Solid core mechanics can and will attract a few players along with exposure to retail outlets like steam. Look at the steam workshop for example. Is there anything stopping you guys from running a QA type of deal on submitted work?

A post like the above takes two minutes to write. An event like what hell demon posted takes maybe an hour to plan and implement - what is stopping you having a bit more openness about what's in store? What do you have to lose? All of the people still here have heard all of the reasons given previously and all of em are still here so that says to me they accept it for what it is. So what about having another go at that feedback request?