Blarg.

OK. Here's a little something we cooked up.

BQtease.png

Quote Originally Posted by Odimara Orca View Post
Are you just looking for inspiration or an actual input you'd upload to the Testserver to test out (with modification where you see fit ofc).

Just for inspiration purposes I won't bother reworking the whole thing again and again :-)
The general purpose was inspiration rather than stat specifics.

That said I have been reviewing the bone system as a whole for a while.

We I/we have to choose a standard/baseline/normal for end game bones and base any other end game bone from it.
Where that baseline sits is probably where I am undecided the most.

One question is?: Do you treat each bone implant as equal to a brain or backbone implant, view a whole set as equal to the same or somewhere in between?
A tricky thing with the regular and advanced bones is that they give lots of small bonuses in different areas; A total of +50 sub-skill across 5 skills is not as valuable as +50 to a single skill, not to mention (for example) +50 AGL is more valuable than +50 XRR.

The next version of gamma bones will not have negative stats, but they might be less potent than they are now.
The experimental bones will feature a single benefit across the set, but have a small malus (confined to a smaller number of sub-skills).
Other planned sets may do what others do, but with bigger benefits and a malus not featured on the regular version.
Eg. if a gamma bone gave +10 XRR, then a Genotoxic bone might give +20 XRR and -5 HLT.