Blarg.
OK. Here's a little something we cooked up.
BQtease.png
The general purpose was inspiration rather than stat specifics.
That said I have been reviewing the bone system as a whole for a while.
We I/we have to choose a standard/baseline/normal for end game bones and base any other end game bone from it.
Where that baseline sits is probably where I am undecided the most.
One question is?: Do you treat each bone implant as equal to a brain or backbone implant, view a whole set as equal to the same or somewhere in between?
A tricky thing with the regular and advanced bones is that they give lots of small bonuses in different areas; A total of +50 sub-skill across 5 skills is not as valuable as +50 to a single skill, not to mention (for example) +50 AGL is more valuable than +50 XRR.
The next version of gamma bones will not have negative stats, but they might be less potent than they are now.
The experimental bones will feature a single benefit across the set, but have a small malus (confined to a smaller number of sub-skills).
Other planned sets may do what others do, but with bigger benefits and a malus not featured on the regular version.
Eg. if a gamma bone gave +10 XRR, then a Genotoxic bone might give +20 XRR and -5 HLT.