ok, my observations so far. there are alot more things goin on on the test server than just implants, but for the sake of this post i will start with them. Implants are....different. u have the choice of either high dex/str/psi ect or high damage output. this leads to a few different type setups obviously. So on my spy i went with the setup to use the executioner(high dex). In order to do this i had to use a few imps that gave no bonus to weapon damage and in some cases took away from con. i was able to get 195 pc and 181 wep with about 90 tc and 95 agil.
With this setup using the executioner against the mobs in the reactor room it was 50x2. with the baby exey it was 44x2. Shooting my pe with the exey did 60, baby exey 46 all to the head. so a 14 point difference. When i shoot my pistol spy with the baby exey.....55. only 5 less damage from shooting pe with exey. This trend was also followed with the slasher/tl92 and rayguns. all seem to have about 5-10 point diffrence when shooting each other, and 12 when shooting the dummy. Now these numbers are all unbuffed/unshielded. Pe shields are bugged on the test server atm, when u shoot a pe with self cast shields, the damage the pe takes is the same initially, and becomes less as u hit him more(backwards lol)
Other observations I have seen. Con is completely different on the TS, and the caps that we all thought we knew no longer apply. Only caps u know u are hitting is freq(fixed) and aiming because....well u know why. OH and the the judge does about 10x the damage of its baby duplicate, so that one is waaaaay out of wack. Since the negatives on drugs are so steep, there is no point using them for testing, so i didnt.
So in my opinion, (in theory)based off the little sample that i did over the last couple hours. pistol pe v pistol spy with all things considered, the path the devs are going down should balance the classes. If a spy wants to use higher end weapons he has to sacrifice damage percentage, same for a pe. my pistol pe actually has more pc than the pistol spy. with the pe's added con and str it helps mitigate the extra damage done by the high tL pistol making the 1v1 even. the pe actually has the upper hand because he has more health and is faster because of the new no pa underwear and lower tL setup. Walker would like thisevery gun i tested does less damage on the TS than on retail with the exception of the judge.
Please keep in mind that this is all done by myself dual logged and shooting dummies in the reactor room. I will not consider this test done until i have someone else to shoot atThats it for now, ill do more testing with other guns and classes and post results....time permitting