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  1. #1

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    To me, a rare implant should be a good deal better than the ones you can just buy for 50k, otherwise what would be the use in getting it? I don´t see much reason for people to go to MC5 or farm L parts unless it actually makes a noticable improvement on their character. I´m not talking crazy advantage, but a few % damage and aim extra would suit me fine. Of course you should be able to make setups without them. Luckily we play a FPS game here, so no matter how much you boost your dude, aim still conquers all (with some exceptions).

    By the way, I saw Zoltan wants to make rares more rare than they are. Combining that with making rare implants worse sounds like a truly horrible idea.

    A few points extra in hacking doesn´t mean your char gets better by any noticable degree, it just frees up a few points for weapon lore.
    I AM IRON MAN

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  2. #2
    former king of saturn
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    Quote Originally Posted by I See Blue View Post
    By the way, I saw Zoltan wants to make rares more rare than they are. Combining that with making rare implants worse sounds like a truly horrible idea.
    This. Making rares harder to get and then making them less desirable sounds uhh counter-intuitive.

    Can't we just go into the old NC1 part of Techhaven.org and copy/paste those values back? The implant system from that point had a proper scaling mechanism, didn't unfairly punish PE's, and Rare/MC5 chips were sought after just as they should be. You can PVP with a tangent plasma cannon and a few soldier chips in your head if you want. Otherwise, get your ass to MC5 or trading and get what you need. End-game is end-game- It's where EVERYONE goes eventually... Making end-game less satisfying by nerfing it so mid-game is more satisfying is a bad approach.

  3. #3

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    Quote Originally Posted by Divide View Post
    This. Making rares harder to get and then making them less desirable sounds uhh counter-intuitive.
    But think about swagger!
    No easier way to make PvE a bit more worthwhile again! Two birds with one plasma shot!
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
    <&Danae> i don't like anything that's furry, totally dependant on me, and shits and pisses in sneaky places
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  4. #4
    former king of saturn
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    Quote Originally Posted by Drachenpaladin View Post
    But think about swagger!
    No easier way to make PvE a bit more worthwhile again! Two birds with one plasma shot!
    Making things that are not valuable harder to get undermines effort in general and therefor sabotages PVE.

  5. #5

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    Quote Originally Posted by Divide View Post
    Making things that are not valuable harder to get undermines effort in general and therefor sabotages PVE.
    PvE has always been about obtaining status symbols. "Looks at me how hard I can grind! What it does? The fuck do I care BUT I GOT IT AND YOU NOT!!!"
    PVE in a nutshell for you.

    Think about it. If you make the items a requirement for PVP you got the lamenting of the PK crowd. If you make the PVE items a requirement for PVE then... nobrainer. If you need endgame PVE items to acquire said endgame PVE items in the first place you have a deadlock with players being locked out of this cycle. And if not then they are pointless anyway since you can PVE without them after all. Or you expect people to cramp a 24 player raid into Gaia boss room in hopes for one Regant PA part... yeah, fun with a lot of friendly fire and no feasible loot-distro.
    Also you'd have to go the route of the other MMOs and pile new dungeons on new dungeons every few months the maintain a reward cycle that ultimately is just inflationary for your content.

    Swag is love, swag is life!
    Last edited by Drachenpaladin; 24-12-14 at 21:34.
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
    <&Danae> i don't like anything that's furry, totally dependant on me, and shits and pisses in sneaky places
    <&Danae> i have kids, i don't need pets ^^

  6. #6
    That guy necrocon's Avatar
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    Having "required" pvp gear is a bit of a double edged sword in a game where you can lose your shit. If losing one item makes you little timmy, that is a bit harsh. I forget, but as I recall the only item you can't lose (based upon your soul light) Is your first slot item, generally your "best" weapon. So the implant/s that drop COULD end up in your bag, as well as your armor, or secondary items. So to could your ammo, recyclable loot, or even your butt plug lol! Word is MC-5 and Rares might become even more difficult to get, and the overall pools are so massive. I guess lifes a bitch no matter what happens. Never mind, I don't have a great response, but I will leave this here anyway, Merry Christmas!
    Long ago I was part of the following clans.
    H.E. Brotherhood ---> C.S.M ---> P.I.M.P
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  7. #7
    MB's finest r3yka's Avatar
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    Quote Originally Posted by Divide View Post
    Making end-game less satisfying by nerfing it so mid-game is more satisfying is a bad approach.
    exactly this, I think whatever changes you make should make it more challenging to achieve the optimal set ups, and the FINAL tier chips at least should reward the effort you put in. The chips below should be such that it is possible to PVP, as I See Blue said, aim counts for a lot more anyway. Final tier should provide a nice little edge.

    more difficult group oriented quests? maybe even make it that, upon quest completion, the rewards are randomized within a certain range. So basically you could be going in as a clan/team and doing them, not knowing who or which class will benefit from the run, requiring consistent group effort to gear up. having more things to do beside PVP will probably have a positive impact on population. The 'quests' don't necessarily have to be combat based too, not sure how you interpret that but there's room for some hard non combat things, hacknet is an example you've implemented in the past. Im not sure what direction this can be taken in as I literally have no idea about coding games and how easy things are to implement but yeh, there's room, there's room... more clan/group based activities will require people to gather their comrades, and if they don't have comrades, form groups and hopefully more clans etc. I guess population could be a factor with team effort but yup im thinking aloud again.

    at the end of the day I quite liked that zoltan made the mobs more difficult, and that mc5 is a lot harder. think should continue in that vein. making everything easy is just boring. make it harder I say, and let those who can stand up to the tasks benefit. This is what true gaming is about no? otherwise just counterstrike?

  8. #8

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    MC5 Rare Implant should still be stronger than T3/t4 implants. But like other ppl said before, with this low server pop it is very hard to get one of theese. Maybe it should be a little easier to get them.

    Offtopic: I think WOC Weapons need to be much stronger than normal/Rare Weapons.

  9. #9

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    It sounds like so far the server population is counting as a significant factor in people's opinions of how these implants should function.

    Bragi's first option to give mc5 implants a token (non-primary-stat-changing) would certainly achieve the goal to lower the entry level to PVP. His question: "Is something that gives +20 hack really worth obtaining compared a $50k BT FSM item?" It would make for some varied setups, but would they be varied enough to really help each class do something else worthwhile? This seems like a lot of work to sort all the token bonuses.

    I really like Bragi's second option... perhaps because it seems like the path of least resistance: make rare/MC5 implants follow the curve with the rest of the implants. They offer a slightly better bonus than the prior level implant, they make enough difference to be desirable to the people who want them, but not enough to ::significantly:: affect PVPers who don't have them. This also answers Bragi's "is it worth it" question.

    BUT OFT, why the hell would I go after an MC5 implant that only offers a slight benefit compared to the previous implant?

    Because you can't stop yourself. Will you really be able to sleep at night knowing that a couple of your clan members spent the time to get them and you don't have them? What do you think members of the rival clan are packing in their heads? I think this is a healthy vacuum to have because it promotes endgame PVE without hurting endgame PVP, lowers the entry to PVP, and does not significantly affect people who don't have the T5 implants.


    And make the MC5 implants hard to get. Make them expensive to purchase if you want to skimp out and buy them from someone else. And if you never actually get one because you don't play much or can't find the server population to help you, then at least you'll know that you are only at a slight disadvantage compared to those other players who have the time/luck/population/motivation to get them. And you can still PVP.

  10. #10

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    wtb

    DoY Bloodlust Kamikaze Chip
    Tech Level: 60
    Item class: Legacy-implants
    Weight: 0.10
    Requirements: DEX:60 P‑C:90
    Modifers: WEP:+30.00 ATL:+15.00 P‑C:+40.00 T‑C:+15.00 AGL:+15.00
    INT:-30.00 ENR:-100.00
    Item status:
    This item is no longer available ingame.
    This item is dropped from a mob.
    This item is a legacy Neocron 1 item.
    Item updated: 22 Apr 2007 (Item added: 28 Oct 2006)


    THN Items Database - Version 1.5.11

    http://www.techhaven.org/db/showitem/678.html

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