3 shot burst on Judge?
There is no rage image suitable...
3 shot burst on Judge?
There is no rage image suitable...
So here is what i need to know about the Art related part.
Did you discovered floating, missing (white blurry circle) , non-proportional scaled or mis-aligned textures? A lot of the decal overhaul was made by replacing the original without the need to touch it in a further editor. If something was wrong with the original one, the new decal will get that errors too. New decals can appear all over NC, including Wastelands, Sewers or Storage sectors. Try to check Titan if the issue is there too if you are unsure.
A few tech facts for thoose who my be interested:
The new textures are mixed in DXT1 and DXT3, with a few tech exceptions in BMP.
Sizes go up to 1024x1024
Mip-Maps (LoD) are directly stored into the texture, so the engine can skip this part of processing
Known issues and things to skip in testing:
- Some weathered blood locations may look horrible now, try to lcate and report them. A example of this mess is in the Military Base shopping areas around the boxes.
- Old wood boxes have not been replaced with new ones, they get replaced in a later step
- Some of the new Model-textures have so called "banding" issues, which originating to the original UV that have not been changed yet. Banding means a texture looks like stripes in some areas because the part of the model just have very few texture pixels assigned to it, thus stretching them to cover the part.
- Decals with smaller text in it may look pixelated or slightly blurred at very close range, resulting from the texture compression
- When the Day/Night cycle occurs, some decoration decals may look different or ugly, this is due to the lightmap changes while the decals is placed "on top" of the changing lightmap. (Feel free to report very strange looking ones)
- A lot of decals on windows are translucent white, that is intended.
If you want to report any issues with texture changes try to be as precise as possible where we can find it or deliver a additional screenshot. For example: "The second of four ASG signs in the ASG store at Viarosso 1 is floating to the right".
So far, we hope you like some of the new shiny stuff, enjoy your favorite faction in clear letters or finally can read where to find "Mr.T." on the Guns Guns Guns poster. There is lovely 2k stuff in the pipe for you!
Last edited by Xortag; 07-12-14 at 21:43.
That said, can you not appreciate the fact that the rare of the line now feels unique compared to the rest? After some initial shock, I have been digging the fact that rares feel out of the ordinary when compared with the rest of the weapon series. Droners have had this benefit for some time now that I think about it.
damn that notes sound very very good, cant wait to get on the testserver on sunday again, hope you dont miss me
Of course I can. Comedic exaggeration.
That said, there's distinction and then there's making something completely out of line with everything else.
I still see the rares more or less as 'level 4' versions of their respective weapon lines. The HL and EoF are just far too removed from that. I don't have a specific problem with how they operate aside from how wildly different they are from their non-rare versions.
Unique examples like the epics, the storm laser, etc. I have no issue with. In fact we need more of them. I really like the style of the EoF as a weapon, but it's just not a gatlin.
I question, the calling of a level 4 version. You mean this as a generic term right? Some weapons, say the street rifle, have 5 versions ranging from TL 2- TL 78, and then the rare version makes the 6th model in the series. Then you also have the assault rifle that also has 5 standard models, plus the Tsunami Epic, plus the rare, plus 4 additional WOC versions. A total of 11 versions.... CRAZY!!! Those only reflect what the Techhaven site have listed. If it is wrong, then so am I, lol!
Long ago I was part of the following clans.
H.E. Brotherhood ---> C.S.M ---> P.I.M.P
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