[R# 192] T# 200/201 Patchnotes

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  1. #1
    Tangent Technologies Morpheus's Avatar
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    Quote Originally Posted by Zoltan View Post
    [SIZE=5][*] AFK- Flags added. You can set your afk state via command /set afk 1 (0 to remove AFK)
    A lot of cool stuff, still wonder why KK didn't manage to fix some of those points in 10 years.

    AFK Flag: why would i want to do this and does it go back to 0 when i move?

    Br Morph

  2. #2

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    Quote Originally Posted by Morpheus View Post
    A lot of cool stuff, still wonder why KK didn't manage to fix some of those points in 10 years.

    AFK Flag: why would i want to do this and does it go back to 0 when i move?

    Br Morph
    Yes it does. Sometimes you're staying at the p1 mediacare to be afk for a while, now you have an indicator - so players dont getting pissed if you don't answer in the right time
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  3. #3
    former king of saturn
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    Quote Originally Posted by Zoltan View Post
    Yes it does. Sometimes you're staying at the p1 mediacare to be afk for a while, now you have an indicator - so players dont getting pissed if you don't answer in the right time


    Any chance in the future of an afk reason like "/set afk I'm not afk, I'm debugging" ?

  4. #4
    That guy necrocon's Avatar
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    I don't know that I can post those pictures on your Facebook page, but that might be a great spot to put those new graphics. Last post there was from early November.
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  5. #5
    Tessier-Ashpool S.A. slith's Avatar
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    Finally Transport is not part of the con-setup anymore..

    As health regeneration is no longer client-side calculated can we have it scale with different skills/stats? (im thinking of total hp and con-level). Should range from 2 per second on a newly created spy to maybe 6 on a con 100 Tank with 1200 total health. What do you guys think of this?
    Last edited by slith; 06-12-14 at 03:26.
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  6. #6

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    Quote Originally Posted by slith View Post
    Finally Transport is not part of the con-setup anymore..
    There are no TRA changes in the patch notes - so this should be unchanged.

    A quick QA note on the new Visual HD Assets. There is a lot of new HD GFX, which you have spotted.

    However not everything is in HD - I'll let Xortag cover that.

    If you do spot something that looks a bit wrong or mis-aligned please let us know the zone name and location. Better still, post a screenshot.
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  7. #7
    former king of saturn
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    Quote Originally Posted by Bifrost View Post
    There are no TRA changes in the patch notes - so this should be unchanged.
    He means:
    Movement behavior *WIP* - The leg-shot isn't realized through a "Inventory overloading"- hack anymorep
    also, @slith-
    I definitely support a scaling regeneration system with those max/mins.

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