[R#186] T#186-T#197 Patch Discussion - Page 17
  1. #241
    Xpertz William Antrim's Avatar
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    You guys complaining about damage havent thought big picture here yet then clearly. Youre comparing damage done now vs armour values now and saying its too high. Too high for what? Too high to pvp because the guy is gonna get ganked before he gets his gun out?

    this might well be the case but just zoom out here for a second and think of things from the bigger picture. That value is with current armour values and current implants. I think that at this stage all they really want is to see the ratios and values per TL working correctly.

    At the end of the day who is to say that they dont bring out a load of chips which nerf the shit out of one main stat but boost the hell out of the other. Say -5 dex and +5 strength for example and then they bring out armour and implants to boost the defence of a player using the lower tl damage guns?

    What if tank armour suddenly got made to be dexterity based? If they had high damage and high constitution but were forced to wear lower level armour (which was less restrictive to their bodies if you want to stay with the lore and rp) or lighter armour which lowered their defensive bonuses from armour then you would have a class with high damage, high resist from con and low resist from armour. There would be the tanks weakness.

    Likewise they could add some armour for spies that gave them really high resists if they specced the right chips for it, but these chips could lower their dex drastically so that they had to opt for a lower level weapon to do damage with.

    Saying everyone will go for the highest level gun is just an nc2.2 way of thinking because youve been forced down that path by the current mechanics in play.

    what if psi buffs from the pe gave you double the damage resist they do currently, so that the pe would need to choose between fighting and rebuffing himself again, like he could do in nc1?

    What if buff mechanics changed so much that the buffs were 10 minutes long so that the PE could buff and fight for longer without any issues like he has now? this extension in time would be a massive boost to the PE in terms of 1v1 fighting as he could be a capable fighter - possibly even THE fighter to have for duels once again.

    Just because something hasnt happened yet doesnt mean it wont.
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  2. #242

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    Quote Originally Posted by William Antrim View Post
    That value is with current armour values and current implants. I think that at this stage all they really want is to see the ratios and values per TL working correctly.
    We really are running out of ways to say the above.

    It's worth re-reading Bragi's post for some of that bigger picture.
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  3. #243

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    Timeline when this patch will go retail? Neocron is boring without pvp and everyone is waiting for new patch to participate in pvp...

  4. #244
    Registered User Teal`c's Avatar
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    Quote Originally Posted by Tino View Post
    Timeline when this patch will go retail? Neocron is boring without pvp and everyone is waiting for new patch to participate in pvp...
    Including implant and armor changes probably summer 2015 or later.

  5. #245

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    Quote Originally Posted by Teal`c View Post
    Including implant and armor changes probably summer 2015 or later.
    Definitely no! ASAP. However that mainly depends on the community. People have to test and make sure that nothing breaks and that it feels more balanced than before. This means we need your feedback and also quite some testing on actual numbers. The more setups are tried, the more stuff is tested the faster we can fix all the problems.
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  6. #246
    CmyKK F4nb01 <3 aKe`cj's Avatar
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    Quote Originally Posted by Teal`c
    Including implant and armor changes probably summer 2015 or later
    Quote Originally Posted by Alduin View Post
    Definitely no! ASAP. However that mainly depends on the community.
    Without sounding like the pessimist that I am,
    but that's exactly why Teal`c might not be so wrong
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  7. #247

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    So why is the community being blamed for this patch taking foooooooorever? Whats left of this community is dedicated but the responsibility should ultimately be placed on the team in charge of the game tbh...you have to somehow get people excited again about neocron and lemme tell ya its not happening =(

  8. #248

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    Quote Originally Posted by Tino View Post
    So why is the community being blamed for this patch taking foooooooorever? Whats left of this community is dedicated but the responsibility should ultimately be placed on the team in charge of the game tbh...you have to somehow get people excited again about neocron and lemme tell ya its not happening =(
    How often has this been happening now? People jump off the ship whenever a bit rough weather hits up.

    If the devs have to work with a reliable team of 3 community members its of course going to take ages to verify and test the most basic things...

    But all that people bother doing is to complain about everything. About things talking so long, about things not going after their whim, about a test server having bugs...
    If you want to fix the game, start with the most essential part: The Community...
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  9. #249
    freedom for neocron! Torg's Avatar
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    fixed this conversation for you, from original quotes:
    Quote Originally Posted by Tino
    ...when this patch will go retail?
    Quote Originally Posted by Alduin View Post
    ... that mainly depends on the community.
    Quote Originally Posted by Tino
    ...why is the community being blamed for this patch taking foooooooorever?
    Quote Originally Posted by Alduin View Post
    People have to test and make sure that nothing breaks and that it feels more balanced than before.
    Quote Originally Posted by Tino
    Neocron is boring without pvp and everyone is waiting for new patch to participate in pvp...
    its like nobody ever reads anything anymore. really. let me apologize for being just a tiny little fed up by kids demanding improvement rights on an otherwise free and very enjoyable service. may i also point out to the fact that this current balancing project is gathering data on a large scale, something thats never been done before in NC? so allow me to kindly ask you to contribute here.

  10. #250

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    [Edited - Use the report post button]
    Last edited by Bifrost; 11-05-14 at 18:24. Reason: Flaming

  11. #251

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    Also LOL at the guy thinking im jumping ship...you obviously don't know me but ill see this game to its grave =)

  12. #252

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    [Edited]
    Last edited by Bifrost; 11-05-14 at 18:26. Reason: Off-topic/Flaming
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
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  13. #253

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    [Edited - Please use the report post button in future - thanks]
    Last edited by Bifrost; 11-05-14 at 18:28. Reason: Consistency

  14. #254

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    Just read Kame and Dasores post from a few pages back.. We tested everything and they posted our thoughts on it. I dont think theres been a new patch since then..

    If you want the community help release server code and game will be fixed in less than a month or not, choice is yours.

  15. #255

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    Back to topic and back to testing the things, as well as delivering the numbers which we have actually requested. The people who continue to derail this thread will receive the privilege of having holiday from the brainport, so be kind to each other and stick on topic: we need actual numbers.
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