I had review my vision situation with DoTs. I suppose what we have in current time on Titan is acceptable behavior for current, so called "broken", DoT system. We no need to warry about mobs on Veedena and focus on PvP part. After that you should to able to adjust damage for mobs. Because, when DoT works as we wish then mobs, of course. deals a lot of damages. It is ok.
Also, may be I am wrong here and I need to check my idea. Perhaps, DoT bypass armor and stat resistance. If you are sure that is wrong, then, seems to be we need to decrease DoT damage to acceptable levels. And everything will be fine.
Next. About Steiner 1.0 and stun effect. In future are you plan to add correct behavior for this effect? I will be glad to see its re-worked. I see this like that. Suppose effect should decrease char stats, such ATH/AGI. And if this effect would be stackable, then with more stacks the player char will move slower and slower. This is all that we (at least me) expect. Of course some mobs will cause this effect too. As I know warbots throw shock effect, and this is why warbies so slow.
I think no one believed that we will be so close to right behavior of weapons. DoT it is not exception, we just was not prepared to see it working almostly perfect. Also you should note, that DoT is damage which does not requires any skills except run far away. The hunter need just cover in safe place and wait while victim is dying. Of course, victim should use antidotes and antishockers. And all these tools already is present in game. So, we going on right way.
And do not be angry if I said obvious things.
Thanks!
P.S. Please fix fall damage. It is not fun.