[R#186] T#186-T#197 Patch Discussion - Page 11
  1. #151

    Default

    Quote Originally Posted by William Antrim View Post
    No I just think that your idea is flawed tino and i am giving reasons why behind it.

    Kame as for your suggestion.....


    #brains indeed. If you remove one shot from the burst then all you need to do is make the others do an equal amount of damage that the previous burst did.

    If a weapon has 4 shots and you remove one but it used to do 100 damage then you can make it do the same damage over 3 shots (ok to make it divisible by 3 we would make it do 99 damage....). Problem fixed.

    Simple maths.

    Making all weapons hit all the time with a closed reticle IS the biggest issue I think you guys are trying to get at underneath all of the arguing. If thats the case then yes I agree completely. It doesnt retract from the fact you need a template though.

    I think you will find you cannot argue with that logic.
    The point of shortening the dissy to a 3 shot burst isnt to simply change the number of shots...it's to bring the damage a single burst does down.

  2. #152

    Default

    best post since weeks @bragi

    so what exatly do you guys need now?

  3. #153

    Default

    As far as clip size vs DPM goes, clipsize will only be a changing factor if the DPM/TL is adjusted via algorithm, which is what I assumed was the case.

    Only if weapon DPM is set manually will the clipsize not be a a changing factor.

    However if weapon damage is set independently of DPM, obviously there will be a lot of trial and error ?


    Can you clarify how is the damage set on weapons ?

  4. #154

    Default

    The Proportional DPM takes into account clip size and frequency, as well as reloading time.

    Each weapon has it's own unique modifier, which we set individually (in fact there's almost no interlinking between weapons, there's over 60 variables for each weapon governing everything from TL, damage, light effects and where on the player model it sits). In the past this was done manually, one at a time, which took a long time to do (especially APU, *twitches*). We've since updated our tools to do it auto-magically, so we can generate a curve much quicker.

    Regarding the bugged weapons, we are well aware of it. It's not my department though, since it's a coding problem.

    Also, while the stages I mentioned hopefully means we can get a much more solid foundation to the balance effort, it will take a while to get to the parts that many of you are desperate to have fixed, PPUs in particular.
    We have been coming up with some changes that we can implement quickly (though probably not in the next patch) as a temporary 'fix' until we come to look at them directly later on for a more refined solution.
    Last edited by Bragi; 18-04-14 at 15:17.
    Bragi
    Balancing
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »Bang bang, my baby shot me down (and then submitted a detailed report to the support team)«

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERDISCORDGET SUPPORTFORUM RULESRULES OF CONDUCT

  5. #155

    Default

    Thanks for the update bargi. I'll be on testing this weekend

  6. #156

    Default

    The real question is timeline...i think most neocron players are slowly giving up and losing faith in the game...its sad

  7. #157

    Default

    its done when its done

  8. #158

    Default

    Quote Originally Posted by Dasore View Post
    its done when its done
    Which we accept is unacceptable for many people; hence my mention of getting 'something' in place soon to make PvP a bit more enjoyable in a team environment.
    Bragi
    Balancing
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »Bang bang, my baby shot me down (and then submitted a detailed report to the support team)«

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERDISCORDGET SUPPORTFORUM RULESRULES OF CONDUCT

  9. #159

    Default

    I recommend fixing ammo clip size and burst size to give PVP in general a temp fix.

  10. #160
    Xpertz William Antrim's Avatar
    Join Date
    November 2005
    Location
    Norfolk.
    Posts
    4,112

    Default

    Quote Originally Posted by Kame View Post
    I recommend fixing ammo clip size and burst size to give PVP in general a temp fix.

    Honestly I would rather just Op fight on the test server than waste time on temporary fixes that slow down the work on balancing the game.
    "dulce et decorum est pro patria mori"

  11. #161

    Default

    Is there any useful testing I can do if there is no one on when I'm on? I'm usually on late night early morn EST which is worst time pop wise. I'd like to contribute.
    Can I collect numbers from any NPC or what might be useful.

    Thanks.

  12. #162

    Default

    Quote Originally Posted by hudsonbeck View Post
    Is there any useful testing I can do if there is no one on when I'm on? I'm usually on late night early morn EST which is worst time pop wise. I'd like to contribute.
    Can I collect numbers from any NPC or what might be useful.

    Thanks.
    I guess thats why people also gave results they gathered with Launcher Cyclopse and such... tho you might also try dual logged testing, firing on your own toon.
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
    <&Danae> i don't like anything that's furry, totally dependant on me, and shits and pisses in sneaky places
    <&Danae> i have kids, i don't need pets ^^

  13. #163

    Default

    Quote Originally Posted by Drachenpaladin View Post
    I guess thats why people also gave results they gathered with Launcher Cyclopse and such... tho you might also try dual logged testing, firing on your own toon.
    Great idea. Not sure why i didn't think of that... I use multiple accts all the time on retail.

  14. #164
    Neocron Veteran Ascension's Avatar
    Join Date
    June 2003
    Location
    East Midlands, UK
    Posts
    3,087

    Default

    I've been watching from the shadows, and yet to understand how this will affect of apus? Stacking was removed the the class a long time ago, as were a lot of things. Making the class futile.

  15. #165
    former king of saturn
    Join Date
    February 2003
    Posts
    892

    Default

    Quote Originally Posted by Ascension View Post
    I've been watching from the shadows, and yet to understand how this will affect of apus? Stacking was removed the the class a long time ago, as were a lot of things. Making the class futile.
    Don't think that is in scope of the patch, but it is definitely something a large number of players would like to see. The return of a class that used to be fun.

Page 11 of 31 FirstFirst ... 78910111213141521 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •