Quote Originally Posted by Kame View Post
Isn't there already a working stack damage on Titan ? Use the same functions/code/config then !!
It's not so much that it works or that the damage is an 'acceptable' amount. The stack coding itself has not changed, only the values behind it (in the situation on Vedeena, erroneously).

Lets take two hypothetical examples.

One weapon does 50 instant damage in a given amount of time and 50 damage from stacks in the same period.
Another does 100 instant damage.

The issue is that if the stack damage is not affected by skills, then if the instant damage of these two weapons is changed by (for the sake of argument) 10%, then the first weapon is changed by +/-5 damage and the second by +/-10 damage.
Lower sub-skills favour the stacking weapon, higher sub-skills favour the instant damage weapon. We want all weapons to be equal regardless of sub-skill amount.

A comment was made about the various stages we are working with. Trying to focus on one stage is intended to limit discussion to that specific area - we can't be talking about everything at once. However, explaining what we are doing without giving a wider context is obviously not helping.
Tomorrow I will write something up to give you a broader picture of what we are hoping to achieve and why we are starting with what we are starting with.

Until then, I think it would be best to clear up something: The phrase 'DPM' reads as far to rigid and absolute. What we really means is Proportional Damage per Minute.
The values are only for a given combat sub-skill amount. It's the shape of the curve we are currently testing.
The DPM totals will change according to the sub-skill totals a character has. More on that later though.