Quote Originally Posted by Dropout View Post
No spies shouldnt be able to go toe to toe with a tank.. Thats why they have their stealth.
All spies should be tradeskillers or snipers? Or what would you like spies role to be?
Something more midrange than current. Hackers etc. they are smaller and weaker and should fulfil a different role on the battlefield. I wouldnt remove stealth completely but i would change it if it was up to me. The stealth combined with a team looking after the spies so they arent the be all and end all of op fights would be nice. The reason behind it is it brings the private eye back in and fits him in behind the tank as a more resilient fighter than the spy (armour/resists) but he wont ever be the true hacker for an op because of his lower int and necessity of weapon lore.

Its not too much to ask i dont think. spies should be more like apus as in high damage but lower survivability. The ability to track a spy despite his stealth would be better. If it was more of a distortion and less of full invisibility this would be good too. imo.

Im not saying hit the spy with the nerf bat hard but i am saying it should be reduced somewhat to help bring the pe in to a fight more than is currently. Given the spy class and his high intel he should be the hacker imo.