You obviously never worked with Neocron's codeAlthough the following holds for pretty much every larger project: it always sounds far easier than it really is. A fix for turrets is currently being developed. We promised that we won't just "fence them off" and it is about time to keep this promise
The following does not necessarily represent the opinion of the team as whole
I personally do not like the "idea" of turrets instantly deploying and being deployable in stealth, but that still has to be discussed. In my opinion turrets should only be a measure to make the initial attack slower/harder, but the actual fight should not be influenced by them. This might even be better achieved by turret hardpoints, but not sure.