No damage numbers from me yet, but one feedback:
With the current deployment of the balancing, the newbie experience is really nice. I don't know if a XP boost is in play, but the time to reach the first two levels is good (TG char).
But especially the damage you do makes you feel like you have quite an impact, and also you really TAKE damage. Not enough to be very dangerous, but enough to get used to it and not ignore it.
Got a question too:
At the moment there are Ammo Mods (High Frequency Raygun, High Voltage Laser, ...?) that get useless if the current system is used, since they added energy damage in the old system, and so are now no different than standard ammunition. I guess they would be changed if you decide to stay with your current plan for Ammo Mods? (Falling in the category of completly different Ammo Mods you need to complete this change like you stated?)