Question:
Why should a player be able to solo a mob of higher level than themselves without considerable risk?

A hopper is /66 (?), why should it be easy for a capped char to down one?

Warbots are twenty levels above a capped char, why do people expect them to drop like flies?
Even on a pistol char I have no problem with WBs as they are at them moment. Do you want to be able to stand in front of them and plug away until it dies with no chance of dying?

Obviously this raises questions about the viability of solo leveling (including but not restricted to risk, xp and loot/reward), but then this is an MMO, isn't the team supposed to be something greater than the sum of it's parts?