1. #31
    Registered User Strife's Avatar
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    I'd prefer all rares and WoC to be on the same level. Let's get rid of "Use CS, it's the best for tank." Style has a huge influence in Cyberpunk, let people choose their own style.

    The benefit of getting a WoC weapon? You spent all that extra time getting a free weapon.
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  2. #32
    Bend Over, Touch Your Toes Load's Avatar
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    Quote Originally Posted by Strife View Post
    I'd prefer all rares and WoC to be on the same level. Let's get rid of "Use CS, it's the best for tank." Style has a huge influence in Cyberpunk, let people choose their own style.

    The benefit of getting a WoC weapon? You spent all that extra time getting a free weapon.
    If you want everything to be on the same level then surely that takes away from style ? everyone will have (roughly) the same imp build to get the lowest TL weapon because it will be the same damage wise than a higher TL weapon - or have I misunderstood your statement?

  3. #33
    NC2 were u fight bugs from NC1
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    Quote Originally Posted by Load View Post
    If you want everything to be on the same level then surely that takes away from style ? everyone will have (roughly) the same imp build to get the lowest TL weapon because it will be the same damage wise than a higher TL weapon - or have I misunderstood your statement?
    No not the same damage but competitive.

    It used to be that a tank for example could use a Tangent Plasma Canon and would stand a chance against a similar tank using a Cursed Soul.
    Yes the CS would do more damage than the TPC, but the TPC would be much easier to aim, meaning they would have a higher chance of landing the shots and therefore things actually balanced out quite nicely.

  4. #34
    Registered User Strife's Avatar
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    Quote Originally Posted by Load View Post
    If you want everything to be on the same level then surely that takes away from style ? everyone will have (roughly) the same imp build to get the lowest TL weapon because it will be the same damage wise than a higher TL weapon - or have I misunderstood your statement?
    Why would people goto the lower TL? I can see what you mean with PE's. They can ease up on some of the implants that are purely for dex req only. I just see that as a good thing though.

    Not a PE fan, not a libby fan, not a judge fan, but what I've heard people say over and over since this server went up is that they miss their judge/libby PE's. It's what people want, i'm for bringing them back.
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    Bend Over, Touch Your Toes Load's Avatar
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    Quote Originally Posted by Strife View Post
    Why would people goto the lower TL?
    Because if all weapons do equal damage why would you go top tL when you can go lower and use speed/resist/str imps for other bonuses

  6. #36
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    Quote Originally Posted by Load View Post
    Because if all weapons do equal damage why would you go top tL when you can go lower and use speed/resist/str imps for other bonuses

    therein lies the beauty, you have a choice again.

    Some people will go for the slightly higher DPS (of the higher tl weaponry) and others will trade off that lower dps (lower level guns) for more resists.

    This is how it should be.
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  7. #37
    Registered User Strife's Avatar
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    Quote Originally Posted by Load View Post
    Because if all weapons do equal damage why would you go top tL when you can go lower and use speed/resist/str imps for other bonuses
    I think that'd be great. PE's could see if it's worth going a str brain imp and a str backbone for the level1 duranium armor. At best they could match a spies brain imp setup of 3x dmg and 1x resistor, or go duranium like the old days. Speed setups sadly no longer exist.

    As a Jack of All Trades class, I think it's pretty neat they'd have all those options open.
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  8. #38
    NC2 were u fight bugs from NC1
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    I'd just like to point out it's not just PE's that would benefit.

  9. #39

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    Quote Originally Posted by Strife View Post
    I'd prefer all rares and WoC to be on the same level.
    While I agree that the difference in weapon damage should be rather marginal, it should be worth it to go for a high TL weapon and sacrificing resists or whatever.
    As Netphreak points out correctly not only PEs benefit from this. Why would a spy go for tl 112 executioner when he can do (almost) the same damage with a judge, while having better resists/runspeed?
    It should be worthwhile to spec for higher TL weapons, without becoming a requirement.

  10. #40
    Registered User Strife's Avatar
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    Quote Originally Posted by J@ck on Cr@ck View Post
    Why would a spy go for tl 112 executioner when he can do (almost) the same damage with a judge, while having better resists/runspeed?.
    1.) There isnt really 'better' runspeed. Diminishing returns kills it off pretty low skill.

    2.) Spies don't use dex only imps for reqs, you're not pulling anything out to get more resists without losing damage.

    They'd use the executioner because that's the style of weapon they prefer.

    Wanting stuff on the same level, doesn't necessarily mean exact same dmg :P Higher TL should get a bit more damage, IMO not enough to even really notice the difference.
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  11. #41

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    Quote Originally Posted by Strife View Post
    Wanting stuff on the same level, doesn't necessarily mean exact same dmg :P Higher TL should get a bit more damage, IMO not enough to even really notice the difference.
    Question is, by how much? :P

  12. #42
    Bend Over, Touch Your Toes Load's Avatar
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    [ edited ]
    Last edited by Baldur; 21-05-13 at 17:27. Reason: spam

  13. #43
    Bend Over, Touch Your Toes Load's Avatar
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    [ edited ]
    Last edited by Baldur; 21-05-13 at 17:28. Reason: spam

  14. #44
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    Variety is definitely something it would be nice to see back, right now every tank uses a CS or the ion cannon, some drug to high hell and use the dev but not many, and sadly tanks probably have the highest diversity in gun use, pistol users tend to sport the berretta (some use the xbox but again not many) and rifle users just don't exist cos they got annoyed that they can't solo a whole OP team with their OP dissy and ak, those few that do tend to use the ak I find.

    This is just sad, especially the pistols, there is a HUGE number of pistols, the wyatt earp, the libby , the judge, the executioner, the slasher, the craftmans dream the beam of hell, the ray of last SO many! but we see 1 or 2 of them ever used. Same for rifles I can't remember the names cos I aint played rifle but theres the HL, the pain easer the desperado ray of god, the thunderstorm, the redeemer, the disruptor. Again so many!! And yet we see 1 or 2 used. Its a disgrace to see it, so many guns and most are a waste. Hell fixing these guns would also fix the price of rares, right now the CS is so expensive cos its the ONLY good rare, nobody wants other tank rares, the pistol and rifle rares are all not used, the best they are used for is leveling. Making all the guns viable would be a massive HUGE step forward.

    I so want to make a executioner spy, or perhaps a first love user but its just not viable.
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  15. #45
    Registered User Bozz-Von Mel's Avatar
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    Would it be too difficult to implement a weapon bonus based on the runner faction? For example, a TG runner would get a 10% bonus to damage with a fusion weapon, Tangent runners; laser weapons, etc. This would apply to all weapons rare and non-rare: pistols, rifles, cannons, etc. Since there are only a fewer weapon types than factions, perhaps FA also uses laser, but gets a 10% freq bonus instead. It might encourage a little more variety.

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