What would improve Neocron the most?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Tessier-Ashpool S.A. slith's Avatar
    Join Date
    August 2002
    Location
    Walkin' on air
    Posts
    1,000

    Default

    In General: Usability upgrades for the UI:

    • Consting/Ressing/Repping/Recycling - find a way to not make macros be the only sane thing to use,
    • Clanmate specific colours,
    • mousewheel support for item quantitys in rpos + enter for quantity ok,
    • sort functions for Genrep list,
    • item condition in the tooltip,
    • double click for transfering items between container & inventory,
    • visual hint for weapon category or weapon in the icon of researched parts (e.g. coloring the parts and/or writing short names in the item symbol),
    • bigger OK buttons




    ( And my personals ... )
    The old plasma rifle model.
    Weapon mod specific effects on hit (e.g. explosion effect inside nova plasma bolts) - as it used to be.


    Lots of relative small changes that improve the game alot.
    Last edited by slith; 15-04-13 at 13:39.
    Falk Keegan (jump!)

    » A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. «
    - The Notebooks of Lazarus Long

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •