The thing is that the dynamics of PVP gameplay has drastically changed, since the current runspeed was implemented.
We went from a slow-moving game, where aiming was more important than dodging, to a fast-moving game, were dodging is more important than anythig else.
The PVP gameplay needs to be streamlined and emphasis needs to be put in resists again. The PVP gameplay shouldnt change in such huge leaps.