Walker John GottiSammy the Bull Danish RageInnocent Bystander Walking WasteSweet Judgement Sweet Vengeance
I am just going to play a red SL character in the only viable way. This is a square peg filling a square hole....Everyone must realize the implications of rules and restrictions against Red SL chars. I have three choices. First-go afk for 4 days. Second-do 600 missions. Third-Go kami droner and stay negetive 100 forever. With the current rules you cannot play a red SL char in any other viable way.
Epic weapons are not very PVP viable... They dont do enough damage, they are especially useless against a PPU buffed target.
Also if I'm not mistaken, even the jones stealth can be dropped in red SL belt.
These are great ideas. I hope the devs are taking notes on new and fun ways to enjoy NC pvp. I hope that one day the devs actively support pvp diversity. Simple changes like -75 SL to lose a lock-slot instead of -33. The chance to kill the proper enemies to build SL back up. Zones where red sl fighters are welcomed to join a fight and more opportunity to hack their juicy belts.
If we can work this out to be presentable to the devs it could happen. We can bring pvp diversity back to NC. 100 SL roleplayers and easy going pvpers.....neg 100sl pvp maniacs. The least we can ask for is less penalties and less hard hits on SL along with less time consuming ways to regain SL. This simple change will bring more pvp to the game.
It would be cool if the SL hit was based on the target's SL.
If you kill a 100 SL char your SL should drop to -100 SL immediately. This way the kill of a RP char would be punished sufficiently.
I can see in this thread that the -100 SL are a good punishment so this should work. It should not be changed.
The other way around is that if a char is killed with 0 SL the SL of the killer should not change.
For the people with minus SL I would change the ratio tho. For the kill of a -100 SL char I would give the killer a plus of 10 SL.
This way the -SL chars would be hunted by the right people, and the fights were fair and enjoyable for both.
Regards
Honestly, I think its a horrible idea, since you have no way of seeing what your enemy SL is at.
BTW not only tradeskillers/RP'ers have a SL at 100.. My current SL is at 100 aswell, because I currently dont have any disliked Allies/neutrals.
EDIT:
It is also something that could be used as a griefing Tool.. Attack someone while having 100 SL, and let him kill you...
Again, NOT a good idea.
Last edited by Dropout; 21-02-13 at 13:26.
Walker John GottiSammy the Bull Danish RageInnocent Bystander Walking WasteSweet Judgement Sweet Vengeance
I dont like the idea of losing SL based on a target's SL.
Very easily exploitable, and still punishes you for say, killing a neutral/ally PPU, woth a huge SL hit. I can already see people logging allied PPU to rezz in P2, and either you kill them and go red SL right away or you habe to let em rezz....
I think SL should simply be a rule to protect noob ganking. Kill someone 15 or 20 lvs below you and take a -25 SL.
I think it also should only apply within the walls of NC.
What happens in the wastes, stays in the wastelands.