I'd like to see the swamp caves restored to glory somehow. I had so much fun in NC1 doing clan hunts in there.
I'd like to see the swamp caves restored to glory somehow. I had so much fun in NC1 doing clan hunts in there.
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Beta 4:Alex Thompsun - Melee Tank
NC1:
Uranus:Silent W - Rifle Spy(Underworld - TT)
Saturn:Captain Morgan - PPU (NeG32 - Crahn)
NC2:
Terra: Dubzilla - Rifle Spy - (Clan Xero - TG)
Titan: Warbot Cola - Research // Captain Morgan - HC Tank // Jack Nicholson - Rifle PE
- Mature, experienced player looking for a trustworthy clan for PvP and hunting.
@thewarbot on Twitter
They'll have to address the ridiculous mob damage to fix the swamp caves. Who remembers the anti-poison sanctum? Clan runs in the swamp caves were so much fun, had to be careful not to get stuck in the doors lol
I miss going to this cave and breaking my Speedgat cannon
Wait, what the hell, what happened to antipoison sanctum?! I swear to god, if someone whines something out about balance or op wars...
Anyhow, I had lots of fun in there back in the day on my melee tank. Worked up a decent stack of the drugs that drop.
It was removed sorin. If memory serves it was because it basically made people immune to poison while standing next to a ppu with it running. this kinda made a lot of things easy mode. so they canned it. Sledgehammer vs surgery
.....that's kind of the idea. That's why there's other forms of damage. Force, piercing, xray, energy, fire, yadda yadda. Oh well. Sledgehammers for sure.
That was my whip-it-out-for-three-star-rank spell on my PPU too.
That's why no place should have one single damage type and damage method. Poison stacks, poison direct, piercing/force direct. Reducing one doesn't neutralize the other 2 or 3.
My 5 slot holy energy barrel hybrid monk back in the day still got rocked pretty hard by the piercing in the graves even with antipoison single and antipoison sanctum. Lots of ducking, healing, deflectoring, etc.