There is an issue with runspeed, it's getting ridiculously high. We need to do something about it.
(i know i'm going to be critizied for putting "old ideas" on the agenda, but folks, those ideas aren't going to discuss themselves, we got to do that)
I think we can agree that the maximum speed is over the top (like when youre putting nearly all DEX and CON into ATL and AGL), while basic runspeed (like 50-75 points into ATL and AGL each) is just fine. It's the high-speed-range that needs to be adressed.
How? Putting skill points into a skill usually results in a linear progression up to a certain level (50 - 75 - 100), where you'd have to spend 2, 3 or 5 points to improve your skill by one point. Yes, we all know that, but this is also the way to solve or speed problem. It should even be possible to bring in additional levels for 6, 8 or even 10 points needed to improve your running.
Could we put this on the test server? Any ideas? More thoughts?