Alright, let me see if I can give you my facts/opinions on this...

Quote Originally Posted by Vorak View Post
Just as Salvaging works under Recycling
Okay, stopped right there... At the moment, Salvaging is essentially worthless in Neocron. I have found time and time again it's just easier to sell my extra constructed guns to Yo's than it is to Salvage them for chemicals that end up taking space up in my GoGo.


Construction and Research would work under either Construction or a new subskill Engineering ENG.
You can already do both. Despite years long rumors based on outdated guides found here and techhaven that talk about Neocron 2.1, you do not need high skill numbers to do either.

Around 230 Construction caps all non rare items in the game. Slots are random, so having 400 Construction or 4 doesn't matter at all.

You can run TL 150 Research missions reliable with about 230 Research. Sure you fail, but you still make a profit.\

One runner can have both 230 Construction and 230 Research if you switch out two implants and use OP bonuses. Now, this is much easier if you are in a Clan and can get the, what, +44 bonus?

The only two reasons you would want more than 230 construction are if you want to construct Rares, and the higher your skill the better the stats, and for advertising. A constructor with 249 will always get more business than 230 because 99% of the masses just don't know there is 0 difference between the two when it comes to non rares.

So yes, you can already do both at the same time effectively.

There are also very few imps for RES but many for CST. The current CST imlplants would apply to RES as well, leaving them as CST or the changing them to the new ENG.
The reason why there are no Ress chips is because Researching does not require high numbers.

If you don't care about Researching tl150 missions, a Research skill of 190 is more than enough to any ress techs. You might break one in 100 E techs, but for me that is more than acceptable.

In conclusion; You can do both as long as you don't care about making Rare items, and Ress itself doesn't require Construction high numbers to do ress jobs as long as you don't care about macroing, er, I meant, making TL150 Research missions, hence the lack of research chips.

To be fair, the drawbacks include having to switch out two chips each time and using Outposts.

But it is obvious by the design of the chips that reaKKtor never intended a player to be able to Construct Rares and Ress TL 150 Missions together. It is one or the other by game design.