This mainly depends on who ends up using the armour. Getting the defence balance for all the classes right in part depends on them using the right armours.
Most of it I think is sorted the right way.
Regular armour (inq, carbon, battle, etc.): Str
Monk armour: Psi
Where it's all a bit odd (especially if we continue to have localised armour) is the int belts. Without similar int based armour on the rest of the zones, it's just lop-sided.
Where int and dex can come more into play is the PAs and underwears. Basing them on int and strength essentially removes them as viable alternatives to PA for PEs. That or we fudge the armour values so the ones they can use are worth more, but that means the higher versions are even better for tanks and spies.
I think if the SF (along with other imps) still gave +5 INT then there wouldn't be such an issue as PE's would still have the possibility to use med belts.
TERRA:
Master Netphreak : Rifle PE 70/65** | Netphreak : Rifle Spy 79/65**
Jedi Master Net : Gimped Blessed Hybird Monk 62/55**
Kid Net : Pistol PE 63/65** | Chuck Rock : 56/58* H-C tank
Dark Eagle : 73/56** CST Pistol Spy