I think that trying to balance the game based on multiple teams is futile. There are just too many variables to take into account. If they can achieve balance in 1v1 universally common scenarios then that is likely to be much more popular. I don't understand why small changes are a problem and why you would be against them. Common sense needs to weigh in here at some point. Yes there are some glaring issues. These should be resolved. The issues with certain guns not even being remotely viable being one of them. However making an entire patch full of huge changes is what got us into the current mess that is NC 2.2. It is like trying to make souffle with a sledgehammer.
I propose a series of very small changes to individual areas of the game and see the heavily tested effect of these changes on overall pvp. Weapon balancing based on TL is a huge change. It is one I have suggested many times. AOE being limited to a maximum number of targets is a massive dynamic change but again it is probably really necessary to balance AOE across the board without nerfing anyone in particular. Things like this however need to be tested thoroughly before you start making multiple changes because someone somewhere will always think up an insanely overpowered class/abuse of mechanics and make everyone else bitch about it.
Clearly there are issues such as the Disruptor needing to be fixed. The beam weaponry needs to have its hits registered etc. However based on current damage values people have already said that if the accuracy of beam weapons is fixed then the damage may, on some weapons, go through the roof.
This is a situation again which needs to be avoided.
Having a small RoF buff for example or a small range buff for APU's would help them in a small way. It is not an overpowered sweeping change to fuck up/overpower the class. It is just the same as fault finding. You find something, test it, adjust it and move on. It is the most scientific way to do it. I cant understand how that is a problem.
Also bear in mind you have to add the human element to these simulations. It is all well and good saying Team 1 has this many ppus and team 2 has this many apus. What if team 1's best skilled apu has to go for dinner during the op fight.... team 1 will then lose I guess. Shit happens. Oh well.
I think most people would be happy if the classes each stand a chance in pvp against their counterparts. All of this stuff about mixed teams and pure teams.... i dont think anyone really thinks like that. You take your best players on their best chars and wait and see what the other clan brings and have a fight about it. If you lose then you get poked up, lick your wounds, call some more mates and go back. You dont get your calculator out and your white board and start drawing up equations about why you lost... if you crunch too many numbers I think you will lose sight of the logic of common sense.