
Originally Posted by
dWintermut3
I think adding a high-level grinding area to TH would be great since it's so unused now, it would give a reason for players to congregate there again and it has the best apartments and atmosphere in the game.
I would also say that in conjunction with this mobs need to be sorely rebalanced along a smoother level and difficulty curve.
Right now what is there to grind from say /20 or so when you can handle cyclops to the point at which you can handle fire mobs? Nothing, really. Almost any mobs in the 60/60 range will wipe the floor with you if you don't cheat like a bastard: graves, chaos caves, all of them have mobs that will drop a solo spy long before they can do any appreciable damage.
This is where the temptation to exploit comes from, the fact you're treading water in cyclops hell for 40 levels.