Hi All,
It's been a long time since I made a post in the brainport Anyway, with the fresh start on a new server, one thing has become apparent due to the amount of levelling teams around. Having to vary the places we hunt more often to find an area to quietly level or hunt for techs has shown how much of a disparity there are between the loot tables for each type of mob. This in turn basically makes the only viable way to grind for techs being fire mobs or level 3 DOY tunnels. There are so much more options for mobs then just these two, and one of those options (tunnels) is only really viable with a full team (or bending a few rules...)
What happened to warbots and hoverbots, their loot is atrocious now, maybe 1 tech in 10-12 kills and most of them are 100/100+ in rank, yet majority of 76/76 doomreapers go down in 1/5 of the shots and drop a tech much more often.
DOY bot MK2's etc, with their rank, and the fact you have to work to kill them as their mostly in teams themselves that aggro easily, their loot is also pathetic in comparison.
Brutes, their spawn is so rare, yet always loved to hunt these... shame their another useless mob now...
Overall, back in NC1, any mob that was 80/80+ had a chance of dropping a tech, the higher the mobs level, the higher the chance to drop multiple per mob.
I would like to make the proposal that things are reverted back to this way. The only area where i dont think it is required would be regants, that place is already far and away the top place to go just for XP, dont make it a requirement to go there for techs too, either one or the other... cave mobs shouldnt drop techs imo as they are there for tecm levelling and grinding, thats what the boss is there for as a brucey bonus with the item they usually drop too.
Boost the tech drop rates on Warbots/Hoverbots to something similar to the way they were. Put the warbot spawns back around MB and battledome and make it a bot hunting ground again.
Increase the spawns of brutes around the mid map's desert area's, malstrond etc up towards the zones outside DOY as an alternative to firemobs. (as this is no longer a starting city there is no reason for those zones to be kept for lowbie levellers now...) This would mean reducing the incredibly stupid amount of useless DOY cybrogs and bots etc that just screws the mob spawns up in the majority of zones.
Put Hoverbombers around the mountains around Techhaven and Foster, there are platforms there that used to be used for hunting these years ago, lets use those spots again, there is also very few tree's in those zones for these to get stuck in when they die, thus losing the opportunity to even hack and loot them ...
Bring the Anarchy Breed to the table properly, populate them around crest and the eastern zones. there are alot more of them now then used to spawn in the wastelands, take this opportunity to give hunters something new and worthwhile to hunt, put some ringleaders in amongs the /60 /70 spawns that have say 90/90 ranks with a chance to drop techs too, or even say a small increase in faction symp per kill (Or adding missions for killing x number of them)
Sandworms back in the northern deserts, around tescom and the surrounding zones, these were nice to hunt back in the day due to the terrain and the way things used to spawn up there, you had to be careful... now their such a rare spawn in amongst a shedload of arachnids, it just makes more sense saying feck it and heading a few zones south and hunting firemobs.
Swamp mobs across the western zones, there are so many types there that are around the /40 range, its a nice area for levelling a lowbie i guess, but that never gets used that way as it is much more prolific levelling by other means... Introduce some mobs that have higher ranks and populate the area's around regants over to gravis with these, there are a few zones around there that have nothing too them other then a road going through, some dont even have that. Give people a reason to visit these zones and experience something new... The tentacle spawners for example, their already around the /75 mark, why not give them a boost, and get them to spawn a whole load of higher rank tentacles for the challenge. Unlike NC1, Poison armour is widely available now which means you can push these swamp mobs a little further in their levels.
Variety is not a bad thing at all, the problem however is when something is that much better then everything else, it makes everything else redundant. That is how i see things now with firemobs vs everything else out there.