AoE Rifle for patch 175? - Page 2
  1. #16
    Registered User \\Fényx//'s Avatar
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    theres grenades...








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  2. #17
    Registered User Dissenter's Avatar
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    Yeah, maybe making something like the GL a rifle wouldn't be so bad. It's already animated more like a rifle than a cannon. Maybe introduce a lower TL t-c AoE for tanks to replace it, or a lower tl Rocket launcher.

    Not sure about Fusion rifles as the distance bonus + aoe would make them really powerful, but there must be some pheasble idea. Don't get rid of rocket pistols, its the 1 AoE PC have, so I suppose it would be ok to have 1 AoE weapon for Rifle.

  3. #18
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    Just make fusion, ray, rocket AOE rifle variants...

    But rifles are not meant to be an AOE weapon, they are rifles meant for accurate shots at a distance.

  4. #19
    Registered User Dissenter's Avatar
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    This looks like a rifle to me

  5. #20
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    Quote Originally Posted by Dissenter View Post


    This looks like a rifle to me
    its not a rifle...

    Even if we had laser rifles, they would not be considered rifles either, they would be considered laser guns because they would have no rifling

  6. #21
    Registered User Dissenter's Avatar
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    Well if we put it in NC context, it's not a pistol or a cannon :P


    A grenade launcher or grenade discharger is a weapon that launches a grenade with more accuracy, higher velocity, and to greater distances than a soldier could throw it by hand.
    Grenade launchers can either come in the form of standalone weapons (either single-shot or repeating) or attachments mounted under the barrel of a rifle. Some rifles have been designed to fire rifle grenades, either from their muzzle or from a detachable muzzle-mounted launcher

  7. #22
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    Rifle grenades, humm, yeah that could work for a good reason to give rifle users AOE

  8. #23
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    I feel you gents are stuck in the modern mindset of what an area attack is. Grenades are fine for AOE, and I agree with having them be an AOE type attack for rifles, but Neocron is set in the future with high sci fi toys.

    Making a fusion Rifle would be nice. An energy based AOE rifle fits just fine in the lore of the Neocron setting.

    Low tech AOE rifles would use Grenades, and High tech AOE Rifles would use Energy based attacks.

    If you gents are worried about the Rifle's awesome range + AOE fire power, why not limit rifles with AOEs to short ranged attacks?

    Let Energy based rifles just be Shotguns? Or how about jsut have Shotguns do AOE damage for Low tech?

    Low Tech AOE Rifles
    Grenade Launchers
    Slug Based Shotguns

    High Tech AOE Rifles
    Energy based Shotguns
    and/or
    Energy Based Rifles (long range may be an issue for some)
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  9. #24
    Registered User Dissenter's Avatar
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    Sounds pretty interesting to me, shotguns should have some spread for certain.

    The main reason I thought of the GL first was the very little amount of work it'd take the Devs. Model is already like a rifle, it'd really just be a case of making a duplicate with RC reqs or converting the existing ones to the rifle family, but I imagine Tanks wouldn't be too pleased with that.

    Then again, duplicates of TC rifles could be made too, but you'd have to edit and code their attacks.

  10. #25
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    Yeah, for a start, give Rifle users access to grenade launchers. I agree with that. See where that takes us. If it works out well, then expand that into new aoe type of rifles for sure.
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  11. #26
    Xpertz William Antrim's Avatar
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    Remove the range bonus on the redeemer and Executioner then. Simples.
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  12. #27
    Huckle Beare' Doc Holliday's Avatar
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    i dont think the executioner HAS a range bonus Aoe on them would be kinda cool though. totally a hunting weapon then rather than a piece of shit that it is now IMO. the redeemer would be worth a bit more.
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  13. #28

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    ROFL at this thread!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    handling on AoE weapons for tanks is kind of ridiculous btw... leave rifles alone there range and accuracy make them over powered as is!

  14. #29
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    Quote Originally Posted by Chuck Norris View Post
    ROFL at this thread!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Why?

    Decent leveling in this game is done with AOE weaponry.

    Tanks have Cannons.
    APU Monks have Spells.
    SPies have Drones.

    Isn't it then odd how the underused LEVELING play styles are...

    Tank Melee
    PE anything (yes, there are Pistol AOE, but they could be improved)
    PPU
    Non Drone Spy
    Tradeskilling

    See the pattern forming here? Giving Rifles AOE "might" help out Spies become something other than Droners while PEs become viable to more than hard core PE lovers.

    I know people are going to misunderstand what I am saying here and point out that once capped or near capped, certain builds are just as good as others. I am not debating this. I am talking about LEVELING builds.

    Why should the game be built around the boring and frankly broken mechanic of leveling one way just to play another?

    In other games, you don't level you warrior just to reskill as a Wizard.

    Bottom line is this: Make as many play styles as viable as possible. This has obvious benefits for any game, especially to new players who don't know how much of a pain it is to level certain ways, punishing them for making a bad decision that was out of their control.
    Last edited by Forget My Name; 29-09-12 at 20:31.
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  15. #30
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    Mini rocket rare while we're at it. TL ~90 or so as a leveling weapon.

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