Quote Originally Posted by Biglines View Post
then what is the issue in that video? all I see is clipping through mountains (which I assume is fixed), and a lowtech tank with his weapon gone, out-distancing a high-tech tank with his weapons out? I genuinely don't get what you are upset about in the video?
The video shows clipping for which runspeed is not the immediate cause, but a very important factor.
As far as I understand the fix, it does not solve the underlaying problem of positon errors - it will just become harder to abuse them on purpose as the char remains visible at all times.

Clipping occurs when the the movement approximation inbetween 2 position updates and map geometry get into an unhealthy argument. The amount of clipping is thus directly related to the distance traveled between position updates .. and distance in relation to time is ... voila ... runspeed. So I would agree that the video does fit the thread title nicely, as it illustrates the current rate of clipping errors in certain terrain