constructive critique on the development process

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    Quote Originally Posted by Hell-demon View Post
    I just think some elements need to be revamped and made contemporary.
    This is in the work as far as I can tell. It's just so damn slow atm. One of the reasons for my opening Post and push for small iterations to regularly hit Titan.

    Quote Originally Posted by Hell-demon View Post
    The biggest problem as you have stated, and many others, is Kirk and the I.P. This is the stalemate that is hindering the future. There can be no sequel, no crowdfunding, microtransactions, availability on Steam or any large commercial endevour. The only way out is through some legal means. Maybe a loophole somewhere or some clause that a fine eyed lawyer could find amongst a tonne of paperwork.

    But that in itself is a huge headache. You can see my concern. Nothing is secure. The volunteers could slave away and some twist of cruel fate could see the I.P. holder pulling the plug. If not that then the unpaid volunteers team's own fatigue. We appreciate all you do and your labour of love, but let's be honest this isn't a soup kitchen. You are trying to run an entire MMO, with a small crew who do not get paid, and have moments of low morale and real life interfering. I'm not trying to be Debbie Downer, I'm trying to be realistic in how feasible it is to achieve some of these goals.
    I see your point.

    It is not entirely necessary for neocron to become a big player in the MMO house. But the Team should really start to think about aiming for higher player counts and making a profit of it.

    For advertising, for Infrastructure, for additional Programming work (Feenix for example sometimes gave certain tailored Jobs to freelancer to fix some Code or script some Dungeon) and also something for themselves.

    Quote Originally Posted by Hell-demon View Post
    Neocron is far from perfect and has always been a diamond in the rough. The melt down left by Reakktor has left a very bitter fallout that clings to this I.P. If we can more content then we can boost our playerbase. Yet, time and time again the population is fleeting. The main problem is keeping momentum with the content, which can be a daunting task even for big game developers.
    In terms of content Neocron has the potential to be Timeless (PvP driven, also the possibility to lose items makes you sometimes start from the beginning) although the punishment could be a bit more severe imo (ALWAYS drop a Item, sometimes 2 even with 100 SL).

    There are just a few keypoints needed:

    - More Players
    - More variety in Setups and Weapon Choices (in the work as far as I can tell, but I don't feel confident how you guys try to do it atm and I have some serious doubt about the direction Bragi is taking sometimes)
    Why the hell are Vehicles not used in OPfights more btw? might want to look at this.
    - More Events
    - Additional Profit from Gaining Outpost
    Some Exclusive Base in the Middle of the Map if you hold the majority of OP's? Access to Cosmetic Items? Access to special Vehicles? The possibilities are ENDLESS. There should also be something at stake with OPfights (fixed expensive Clan Assets deployable? Like factories or Stuff? For Faster Research / Production?)

    Regards

    Odi
    -
    Last edited by Odimara Orca; 30-03-16 at 10:10.

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