With regards to that particular aspect, no; just more testing with other weapon types as mentioned above.

We do still need some more general testing on how the damage mod proportions are affecting PvP and specifically how force modded weapons are or are not affecting Spy and Psi-Monk characters (and how other ammo mods are affecting the other classes for that matter).
We would also like to see roughly how long it now takes for a player to kill another. Although NC has a fast-paced PvP atmosphere, dropping someone else in a matter of seconds does not make much fun for the looser. Intense but slightly longer duration fights in a similar vein to NC1, where several CS clips would be needed to drop a player rather than several bursts, would be better.