This change wouldnt be so bad if SL was managed in a linear, predictable way.

What I mean is, from one neutral/ally kill to the next, SL drops anywhere from -10 to -40 SL per kill.

There seems to be no apparent way to predict the hit, certain zones are punnishing more than others.
Result is that the SL loss upon neutral/ally kill is basically a roll of dice, and that will compromise a lot of the PVP that happens within NC.


They should make SL drop in 5 points increments, so that players will not get caught by surprise by going from +5 SL to -35 from a single kill.