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Forum: Brainport

Shape the future of Neocron with your thoughts and suggestions. Feature request? Post here! Balance suggestion? Post here! Content idea? Post here!

  1. Sticky Thread Sticky: [DISCUSSION] What would improve Neocron the most?

    Started by Alduin, 14-04-13 18:01
    2 Pages
    1 2
    • Replies: 19
    • Views: 43,137
    28-02-14, 18:18 Go to last post
  2. Sticky Thread Sticky: What would improve Neocron the most?

    Started by Alduin, 14-04-13 18:02
    7 Pages
    1 2 3 4 5 6 7
    • Replies: 101
    • Views: 241,273
    30-08-18, 16:06 Go to last post
  3. Sticky Thread Sticky: How to use the Brainport

    Started by Mokoi, 02-01-13 17:12
    • Replies: 1
    • Views: 16,897
    02-03-13, 20:00 Go to last post
  4. Sticky Thread Sticky: Content Improvements / Changes

    Started by Xanthos, 29-06-17 20:31
    • Replies: 11
    • Views: 25,114
    27-07-17, 15:12 Go to last post
  1. UI Interaction Updates

    Started by -FN-, 25-01-17 00:40
    • Replies: 5
    • Views: 3,118
    29-01-17, 15:56 Go to last post
  2. Minor Drone Fixes and QoL Update

    Started by -FN-, 25-01-17 01:01
    • Replies: 0
    • Views: 1,784
    25-01-17, 01:01 Go to last post
  3. Expand Industrial A: Lab

    Started by -FN-, 25-01-17 01:12
    • Replies: 5
    • Views: 3,490
    29-01-17, 16:05 Go to last post
  4. "Implant Process started by <Playername>."

    Started by -FN-, 07-02-17 22:15
    • Replies: 2
    • Views: 2,449
    10-02-17, 14:34 Go to last post
    • Replies: 1
    • Views: 2,242
    07-05-15, 00:56 Go to last post
    • Replies: 9
    • Views: 5,295
    09-05-15, 21:51 Go to last post
  5. Trade skiller chip idea

    Started by =REMUS=, 31-08-12 13:18
    • Replies: 10
    • Views: 4,557
    31-08-12, 22:04 Go to last post
  6. Improving experience for new players.

    Started by Agent L, 18-09-13 12:01
    • Replies: 11
    • Views: 5,171
    10-10-13, 10:53 Go to last post
  7. Low- & Mid-Level Gameplay

    Started by aKe`cj, 16-11-12 18:26
    • Replies: 4
    • Views: 2,374
    17-11-12, 04:40 Go to last post
  8. [T#177] Testserver Patch Discussion

    Started by Alduin, 29-12-12 18:15
    2 Pages
    1 2
    • Replies: 28
    • Views: 10,364
    08-01-13, 00:58 Go to last post
  9. Drone controls

    Started by AlvaroT, 27-10-13 19:06
    • Replies: 1
    • Views: 2,344
    28-10-13, 15:39 Go to last post
  10. Hovertaxi improvements

    Started by AlvaroT, 03-02-14 13:34
    • Replies: 3
    • Views: 2,736
    04-02-14, 05:17 Go to last post
  11. Name and duration of effect source on HUD

    Started by AlvaroT, 20-05-14 15:13
    • Replies: 3
    • Views: 3,226
    21-05-14, 13:29 Go to last post
  12. Tab channel switchers in communicator

    Started by AlvaroT, 01-08-14 20:41
    • Replies: 1
    • Views: 2,448
    05-08-14, 22:59 Go to last post
  13. Remote CityCom

    Started by AlvaroT, 15-01-15 14:15
    • Replies: 5
    • Views: 3,419
    15-01-15, 23:03 Go to last post
    • Replies: 3
    • Views: 2,846
    03-08-15, 11:20 Go to last post
  14. Faction Supply Manager avaiable items

    Started by AlvaroT, 04-10-15 15:35
    • Replies: 1
    • Views: 2,620
    05-10-15, 14:38 Go to last post
  15. Location maps improvement

    Started by AlvaroT, 19-05-17 16:36
    • Replies: 0
    • Views: 15,064
    19-05-17, 16:36 Go to last post
  16. Weapon attachments

    Started by AlvaroT, 03-06-17 21:10
    • Replies: 0
    • Views: 12,985
    03-06-17, 21:10 Go to last post
  17. Incentives for playing

    Started by AlvaroT, 29-09-17 21:05
    2 Pages
    1 2
    • Replies: 16
    • Views: 67,810
    12-04-18, 22:10 Go to last post
  18. Post NEOSQUARE - a small mapping project for Neocron

    Started by AntiDot, 05-05-14 04:20
    2 Pages
    1 2
    • Replies: 21
    • Views: 8,415
    01-07-14, 02:00 Go to last post
  19. Crahn Clanapartment

    Started by Apshai, 22-11-12 09:52
    • Replies: 0
    • Views: 1,548
    22-11-12, 09:52 Go to last post
  20. Remove the copbots from Pepper Park.

    Started by Arista Barret, 18-02-13 02:29
    2 Pages
    1 2
    • Replies: 27
    • Views: 6,762
    21-02-13, 08:15 Go to last post
  21. Red soul light characters

    Started by Arista Barret, 17-02-13 18:44
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 106
    • Views: 25,197
    22-02-13, 18:45 Go to last post
  22. A working clan war declaration system.

    Started by Arista Barret, 15-02-13 01:23
    2 Pages
    1 2
    • Replies: 25
    • Views: 7,458
    24-02-13, 21:33 Go to last post
  23. Vehicle combat and LE reppers.

    Started by Arista Barret, 18-02-13 19:23
    • Replies: 6
    • Views: 2,222
    18-02-13, 23:11 Go to last post
  24. seperate the pvpers from the carebears.

    Started by Arista Barret, 19-02-13 17:07
    2 Pages
    1 2
    • Replies: 18
    • Views: 5,622
    19-02-13, 19:57 Go to last post
  25. Re-open Old Black Dragon hq and PP lab to combat.

    Started by Arista Barret, 18-02-13 19:31
    2 Pages
    1 2
    • Replies: 28
    • Views: 7,067
    20-02-13, 17:52 Go to last post
  26. Safe zones for LE runners

    Started by Arista Barret, 20-02-13 10:49
    5 Pages
    1 2 3 4 5
    • Replies: 69
    • Views: 18,441
    22-02-13, 19:26 Go to last post
  27. Nerf the banhammer!

    Started by Arista Barret, 23-02-13 23:34
    • Replies: 1
    • Views: 1,429
    23-02-13, 23:40 Go to last post
    • Replies: 7
    • Views: 3,104
    26-02-13, 17:57 Go to last post
  28. integrate dogtags into pvp rewards

    Started by Arista Barret, 25-02-13 20:06
    • Replies: 1
    • Views: 1,431
    25-02-13, 21:41 Go to last post
  29. The biggest exploit in game

    Started by Arista Barret, 27-02-13 10:29
    • Replies: 4
    • Views: 1,960
    27-02-13, 11:05 Go to last post
  30. Soul light is eliminating PvP and hurting population.

    Started by Arista Barret, 15-05-13 22:08
    4 Pages
    1 2 3 4
    • Replies: 47
    • Views: 12,581
    20-05-13, 08:39 Go to last post
    • Replies: 15
    • Views: 5,628
    22-05-13, 00:42 Go to last post
    • Replies: 9
    • Views: 3,741
    09-06-13, 18:54 Go to last post
  31. Any love for some negative SL gameplay?

    Started by Artricia., 27-06-14 23:28
    4 Pages
    1 2 3 4
    • Replies: 49
    • Views: 42,128
    09-09-14, 06:00 Go to last post
  32. Outpost Control

    Started by Arzon, 31-03-13 15:35
    3 Pages
    1 2 3
    • Replies: 33
    • Views: 23,815
    03-04-13, 16:20 Go to last post
  33. Unbalanced Items

    Started by Arzon, 05-04-19 14:05
    • Replies: 4
    • Views: 20,401
    06-04-19, 22:54 Go to last post
  34. Angry Why do PPU's have offensive spells?

    Started by Ascension, 09-12-12 14:05
    • Replies: 14
    • Views: 6,006
    29-12-12, 03:49 Go to last post
  35. Synchronising Buddy Lists

    Started by Ascension, 02-11-12 12:26
    • Replies: 11
    • Views: 4,004
    04-11-12, 23:49 Go to last post
  36. Bug Report Sub Forums

    Started by Ascension, 31-12-12 11:34
    • Replies: 3
    • Views: 2,606
    31-12-12, 23:01 Go to last post
  37. APU Rare Poison Beam?

    Started by Ascension, 06-08-14 09:06
    • Replies: 0
    • Views: 1,983
    06-08-14, 09:06 Go to last post
  38. New Dialog Box

    Started by Ascension, 10-12-14 01:52
    • Replies: 8
    • Views: 8,797
    08-01-15, 17:11 Go to last post
  39. Adjust viewpoint height

    Started by baracoder, 29-11-12 07:57
    • Replies: 1
    • Views: 1,734
    29-11-12, 08:50 Go to last post
  40. Event notifications / traceability

    Started by baracoder, 01-12-12 23:50
    • Replies: 0
    • Views: 1,458
    01-12-12, 23:50 Go to last post
  41. Replace Citycom implementation with a webbrowser

    Started by baracoder, 09-12-12 21:20
    2 Pages
    1 2
    • Replies: 19
    • Views: 6,421
    12-12-12, 23:45 Go to last post
  42. Verbinden von Game- und Forenaccounts

    Started by Barbers, 27-01-14 19:52
    • Replies: 3
    • Views: 2,645
    28-01-14, 18:39 Go to last post
  43. Gen-rep Negativ SL

    Started by Beelzebub, 09-09-14 11:26
    • Replies: 1
    • Views: 2,113
    09-09-14, 12:23 Go to last post
  44. New Runs/Quests

    Started by BlueRobot, 19-09-12 11:26
    • Replies: 0
    • Views: 1,878
    19-09-12, 11:26 Go to last post
  45. Regant Bossroom

    Started by BlueRobot, 25-10-12 16:49
    5 Pages
    1 2 3 4 5
    • Replies: 60
    • Views: 17,850
    18-11-12, 23:32 Go to last post
  46. The LE buff

    Started by BlueRobot, 06-03-13 02:01
    • Replies: 1
    • Views: 1,501
    06-03-13, 02:07 Go to last post
  47. Remove Nanites?

    Started by BlueRobot, 21-03-13 22:57
    2 Pages
    1 2
    • Replies: 15
    • Views: 6,139
    02-04-13, 22:16 Go to last post
  48. Idea to fix op disruptor

    Started by BlueRobot, 21-03-13 18:49
    • Replies: 14
    • Views: 4,156
    23-03-13, 15:39 Go to last post
  49. Idea: Faction Commander

    Started by BlueRobot, 15-04-13 13:20
    • Replies: 2
    • Views: 1,726
    22-04-13, 12:43 Go to last post
  50. The Quad (and other indestructible vhcs)

    Started by BlueRobot, 10-06-13 22:14
    2 Pages
    1 2
    • Replies: 28
    • Views: 10,676
    07-04-14, 19:24 Go to last post

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