this is our testing after last patch aludinokay so first impressions of the new patch:
-PPU shields: We were killing a tank with a Creed, with ppu shields and without. It always took the same amount of shots. 8.. Hc 230 TC 110, the victim got 80 Energy resist and 186 Armor Energy, creed was high voltage. So the Ppu shields dont change anything on the dmg taken by high tl weapons, slasher/disruptor/creed. Thats what we first thought of. After a bit of testing it seems like deflector and protector work, but the absorber isnt. Both lower the dmg taken by about 25%
-Healing light did 2x40 on a tank without shields/resists/armor, and the first love did 160 a burst, disruptor was 500 a burst. So sth wrong with the dpm?
-Tl10 Pe casted heal heals as much as a holy of a ppu
-The Dmg a stack weapon does seems to be right 280 on hit of devourer and 70 a tick, with cerosion ammo (78 fire/22 for 16 secs)
After a bit of testing everyone still feels like the dmg is still way to high, honestly the low-midrareweapons doing okay, just need to be lowered a bit, but the high tl onces, fl, creed, disruptor do way too much. Strange is that the healing light for example doesnt really do dmg...