Monk |
Hacker - PSI Skill points reallocated to 50/50 hybrid split & more agility points given |
Inquisitor - Enough PPU given for first heal, agility reduced and recycle added |
Preacher - PSI Skill points reallocated to 50/50 hybrid split & psi use reduced and given to hack, agility reduced and recycle added |
Scientist - PSI Skill points reallocated to 50/50 hybrid split, agility reduced and recycle added |
Smuggler - PSI Skill points reallocated to 50/50 hybrid split, agility reduced and recycle added |
Private Eye |
Assassin - Hightech reduced and given to rifle, recycle given |
Driver - Pistol Combat switched to Rifle (more inline with vehicles) |
Engineer - Construction reduced and given to weapon lore, recycle reduced and given to pistol , agility reduced and recycle added and recycle switched to repair |
Hacker - Hack reduced and given to weapon lore and hightech reduced and given to pistol combat |
Infiltrator - Hightech reduced and give to recycle |
Droner - Repair skill given and points from hightech reduced and given to repair |
Smuggler - More weapon lore given, barter reduced |
Soldier - More transport given and more recycle skill given, hightech skill reduced, hack removed |
Berserker - INT points split evenly between hack and implant, repair switched to recycle and vehicle skill removed |
Tank |
Driver - More vehicle skill given, endurance removed |
Soldier - Melee skill removed and transport given, hightech removed to give more agility and recycle |
Berserker - Transport reduced and given to melee, hightech reduced and given to agility, hack switched to implant |
Spy |
Assassin - Rifle and hightech reduced and given to recycle |
Driver - Pistol Combat switched to Rifle (more inline with vehicles) and repair reduced slightly and given to vehicle |
Hacker - Hack reduced and given to weapon lore and hightech reduced and given to pistol combat |
Infiltrator - Barter removed and given to hack, repair switched to hightech |
Droner - Barter removed and given to hack |
Scientist - Barter & construction reduced and given between research and weapon lore, agility reduced to give more repair |
Engineer - Barter & research reduced and given between construction and weapon lore, agility reduced and given to recycle |
Smuggler - Repair switched to recycle and extra points given to recycle from agility |
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