1. #1

    Default Capped low TL vs uncapped High TL weapon

    Any Ideas from anybody?

    Is a capped low TL weapon better than a non caped high TL one?

    Will NST give out any Values, Math or Formulas?

    Thanks and Regards

    Odi

  2. #2
    Registered User Aegir's Avatar
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    There is no cap, there is diminishing returns above 100% though.

    Depending on your subskills and the TL difference between the items it is possible that a lower TL weapon deals more damage. This is most likely if you just meet the skill requirements for the higher TL version.
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  3. #3

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    Quote Originally Posted by Aegir View Post
    There is no cap, there is diminishing returns above 100% though.

    Depending on your subskills and the TL difference between the items it is possible that a lower TL weapon deals more damage. This is most likely if you just meet the skill requirements for the higher TL version.
    Thank you!

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    On this topic, can we have an explanation as to the two damage percentage figures on a weapon / spell?

    If I see a damage figure of 78% = 75% x 104% ... what is going on?

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  5. #5

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    Quote Originally Posted by Mr Kot View Post
    On this topic, can we have an explanation as to the two damage percentage figures on a weapon / spell?

    If I see a damage figure of 78% = 75% x 104% ... what is going on?
    And what is ment by barely reaching a weapon? Mainskill (f.e. Dex) or Subskill (f.e. P-C, T-C)? And if both to which is the most important value?

  6. #6
    Registered User Nooq's Avatar
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    Quote Originally Posted by Odimara Orca View Post
    And what is ment by barely reaching a weapon? Mainskill (f.e. Dex) or Subskill (f.e. P-C, T-C)? And if both to which is the most important value?
    I can't recall the exact stat division formula, but main weapon skill like P-C, R-C, H-C was like 60-70% of the total value, thus it is the most important, second was i believe WPL, then mainskill and/or lastly T-C (i only ever have this as high as the highest weapon i'm going to use).

    Bottom of this page is the formulas (don't know if they're still valid as today)
    https://www.techhaven.org/resources/...nce-guide.html
    Last edited by Nooq; 19-11-16 at 01:43.
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