Sorry for the delay folks, two of these patches were released to Vedeena last week. We chose not to release the notes prior to the test event, to get honest feedback of balance without knowledge of changes affecting judgement. We've also now released a patch to cover changes made since the event brought about by feedback received from the community.
There's a number of very cool changes in here which I am sure will be appreciated.
Gameworld & NPCs
- NPCs to mimic player characters implemented for testing;
- New Support NPC type added, this NPC will heal nearby allies;
- Decrypt Terminal NPCs from all Hacknet Faction DNS locations to fix Mr Jones mission compatability;
- Mob damage factor reduced;
- New high resolution cabinet models and textures for Plaza & Tech Haven apartments;
- Third variant high resolution cabinet model and texture available from furniture vendors.
Balance & Weapons
- Ruleset changes for balancing;
- SECOND LOVE shot effect tweaks - different ammo types now has different shot colours;
- Ionic Crossbow Pistol fixed, ammo has been renamed to clarify it belongs to pistol;
- Tank armour made less efficient;
- Class based resistance tweaks;
- Automatic Pistol ammo has been renamed to clarify it belongs to automatic pistol;
- SWAT Backup Gun damage raised (now very close to slasher in DPS);
- New test weapon for balancing introduced;
- APU damage reduced a bit overall, further damage reduction for Halo, Lance, Ball, Bolt and Barrel modules;
- IAR and CAR rifles damage increased a bit;
- Plasma Cannon damage reduced;
- Raygun Rifle damage reduced;
- Flamethrower damage reduced;
- SECOND LOVE damage reduced;
- Tank armor efficiency has been scaled down;
- Stamina use of all melee weapons reduced by 10%;
- Psi energy consumption for psi modules and stamina use for melee weapons now scale down with TL;
- Aiming Speed for all pistols has been increased (now fastest aiming weapon class);
- A new weapon for testing has been added, at 100% it deals 100 damage and has several useful ammo mods (heal, anti, db);
- Stun effect has been scaled down;
- Damageboost code recieved a complete overhaul, now works across all techlevels and variants;
- Further reduction of foreign cast shield efficiency.
Gameplay Updates
- Soul Clusters fixed;
- Automatic Soul Light regeneration has been reactivated;
- Remember, several new missions were implemented and updated to help you gain larger amounts of soul light and faction sympathy too.
- Leg damage now correctly slows down runners again, intensity has been adjusted;
- PPU self cast detection is now referencing skill values instead of character class/profession;
- Drones have been reactivated for testing.
Misc
- Player numbers are now shown as integer values instead of percentages on the server selection menu.
Known issues
- New characters may not start with compatible ammo for their weapons.