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whoops, hit post instead of preview, still writing up replies to last few quotes.
I think this is the key to our disagreement.
I am coming from the NC1 era, where the drugs were more like they are on Vedeena and flash was much less of an issue (or barely an issue at all).
The downside to drugs was the negative stats - an internal downside, rather than flash, cost or availability - an external downside.
My proposition is to move back to something like the old system.
But aside from pure nostalgia, my reasons lie with the break in gameplay that comes from dealing with flash. And even if you do manage it well, you still have a given amount of time before you have to 'reset' your char.
I also will admit I prefer to focus the majority of negatives on the immediate and internal type, at least when dealing with the core of a fast paced FPS.
Without wanting to sound too snarky, am I the only one who collects W/R8-10s while on my PvE char to give to my tradeskiller?- they do cost money (so nothing entirely free)
- you need fsm access in order to get them all (except for the raredrugs)
I haven't paid for a drug in years and have stacks in my apt.
On the first point.... you're right, but I have been trying where possible to forget what is on retail and to think of a different system. That said, the main-skill effects are much higher.- almost all drugs are freakin useless compaired to "retail" (cmon, they are shit)
- the variety in character setups gets limited du to this fact
Are the negatives too high? Quite possibly, but the aim was where the bonuses only outweighed them by enough to offset the intended external downsides (and not the ones on retail).
On the second point I would disagree. Having both negative and positive effects on the same drug means a given implant/armour setup can use a higher TL weapon, use better armour, etc. but with a penalty (less speed, hp, etc.).
Well we still only have half of the idea on Vedeena. And frankly, Z has his hands full with more pressing concerns.- you still get a flash, which now is an even bigger downside
I... am not a fan of the freeze effect.- with the comeback of the freeze-machanic it could be a necessity to take anti-freeze drugs from time to time (even harder to manage)
Well again, forget what's on retail. Have you tried new combinations, especially those that don't directly oppose each other?Entire bonus-malus of a common 4 drug setup (Paratemol X-Forte, Redflash, X-Beast, Destrosol X-Forte):
So you don't see a problem with an immediate total bonus of over +8 main-skill and over one hundred and fifty sub-skill?+2,16 CON, +2,16 DEX, +2,16 STR, +2,16 INT, +21,66 ATL, +21,66 AGL, +21,66 HC, +21,66 WPL, +17,33 HLT, +17,33 TC, +17,33 WPL, +8,33 FRC, +8,33 PRC
As mentioned, my biggest disagreement here. The flash mechanic as it is is frustrating and disruptive.1) Drugflash mechanic stays the same
Done.2) Remove coma Values
Where possible we aim to not remove a piece of content.3) Remove unneeded Drugs
*Looks at point 3*4) Add drugs where necessary so the Options are equalized
Wait, what?
Why not simply re-purpose existing drugs that we can't find a use for?
Never said they do. But I still hold the position that the current effects are too high overall. It's more than an edge and that will add a pressure to drug out of necessity rather than isolated choice.
Well obviously. I'm concerned that the difference between people who do and don't drug is too high and the former aren't having as much fun.player skill > drug effects everyday of the week
For me NC's PvP was the enormous 'ohshitohshitohshit' of adrenaline, tunnel vision, ragged-breath and flow-born endorphin-rush. Having to deal with the retail version of drug flash only hampers that.
Really?
Because I don't have a char called Braggi..... nor did I test weapons with you. So either you're deliberately trying to falsely defame me or someone is impersonating me to do likewise.