Let's get back to the root idea. Say we can alter XP gains based on the actions taken by different classes. What other areas of you see as problem areas? Monk DEX being a prime example.
Let's get back to the root idea. Say we can alter XP gains based on the actions taken by different classes. What other areas of you see as problem areas? Monk DEX being a prime example.
Trivaldi
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overall
20 is reachable through quests.
Constitution up to 40 also works.
If a secondary sill goes above 20 it's just a pain (500 TL150 Res missions.. COME ON!!!!)
Monk:
Intelligence
Dexterity
Spy:
Strength
Tank:
Constitution (like srsly)
I don't have any experience with a PE yet.
But i'd wager
Intelligence and PSI
Are troublesome
Regards
Odi
^and monk Str. I had so much trouble with monk Str that I gave up on a monk and made a PE (and this is coming from an NC1 player... but I just never played a monk.)
I think dealing damage with fists should level str/dex at some rate. This would only help out new players and low level characters for the first ~5 levels but it probably wouldn't be uncommon for a new player to be punching scorpions in MC5. If he is a monk and he is observant enough to watch his xp and realizes he gained 0 xp, he might think the game is bugged. I'm not sure if spies gain xp with fists. But really, since it's like "unequipped" damage, it should probably be the same for all four classes.
I wouldn't say it's dumb or counter-intuitive. I think what you meant to say is, "I think it's dumb that anyone would ever think to make a melee spy or a rifle monk" which is an opinion - even if you are mostly right there, if a player has a spy and he realizes his Str is super low, I think it's TOTALLY intuitive for him to think, "Oh, I should use Str-based skills to level my Str - maybe I can use melee, kill some stuff with that, and LoM it later". Same with a pistol monk for leveling Dex. Seems logical to me, and seems like it would be a more fun way to level those minor skills, compared to doing missions over and over. I think it should be a viable route.
It would be the best solution, definitly.
Promoting group play is a great idea.
But does it work with the current population? I doubt it.
So we'd fall back to ress missions.
How about both?
Make Teamleveling secondary skills highly effective.
Make solo leveling them at least doable.