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  1. #1
    Teh won and ownly! Arcaine's Avatar
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    Quote Originally Posted by Bragi View Post
    In the early days, PPUs did get xp from healing spells (as it's negative 'damage' done to a target).

    Cue PPUs macroing heal sanctums in P1.

    I've been digging around, but it seems XP is a coding issue from what I can tell, at least when it comes to team stuff.

    I may, may be able to do something about dex XP for APUs. This will need to be discussed internally though.

    Try to disable or reduce healing experience gain in Safezones
    I've seen things you people wouldn't believe.
    Attack ships on fire off the shoulder of Orion.
    I watched C-beams glitter in the dark near the Tannhauser gate.
    All those moments will be lost in time... like tears in rain...
    Time to die.

  2. #2

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    Quote Originally Posted by Arcaine View Post
    Try to disable or reduce healing experience gain in Safezones

    Then People Abuse on OZ4

  3. #3

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    Quote Originally Posted by Odimara Orca View Post
    Then People Abuse on OZ4
    Ideally what would happen is while someone is healed, the PPU would generate xp as a percent (for instance 50) of the xp earned by the person being healed.

    For example:

    Suppose you have a three person team, an APU, a tank, and a PPU. The APU and Tank are aoeing and let's suppose the apu is generating 1.1 units of xp while the tank is generating 0.9 units of xp. If both are healed, the PPU would generate an additional unit of XP.

    The math on this is fairly simple then, with groups of more than 2 dmg dealers, PPUs would actually generate additional (bonus) xp, this encouraging teaming.

  4. #4

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    Quote Originally Posted by onero S View Post
    Ideally what would happen is while someone is healed, the PPU would generate xp as a percent (for instance 50) of the xp earned by the person being healed.

    For example:

    Suppose you have a three person team, an APU, a tank, and a PPU. The APU and Tank are aoeing and let's suppose the apu is generating 1.1 units of xp while the tank is generating 0.9 units of xp. If both are healed, the PPU would generate an additional unit of XP.

    The math on this is fairly simple then, with groups of more than 2 dmg dealers, PPUs would actually generate additional (bonus) xp, this encouraging teaming.
    It's just that healing xp will most likely be exploited by afk bots. Put the tank in a spot where he gets aggro'd by ranged enemies but gets backed into a corner, and hide your ppu in a way that the enemies only aggro the tank. The ppu always aims at the tank (afk) and clicks his heal every 30 sec or so automatically. Since the tank (probably) never gets pushed from his spot and doesn't take enough damage to die, this is infinite overnight xp.

  5. #5

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    Let's get back to the root idea. Say we can alter XP gains based on the actions taken by different classes. What other areas of you see as problem areas? Monk DEX being a prime example.
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  6. #6

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    Quote Originally Posted by Trivaldi View Post
    Let's get back to the root idea. Say we can alter XP gains based on the actions taken by different classes. What other areas of you see as problem areas? Monk DEX being a prime example.
    overall

    20 is reachable through quests.
    Constitution up to 40 also works.
    If a secondary sill goes above 20 it's just a pain (500 TL150 Res missions.. COME ON!!!!)

    Monk:

    Intelligence
    Dexterity

    Spy:

    Strength

    Tank:

    Constitution (like srsly)

    I don't have any experience with a PE yet.

    But i'd wager

    Intelligence and PSI

    Are troublesome

    Regards

    Odi

  7. #7

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    ^and monk Str. I had so much trouble with monk Str that I gave up on a monk and made a PE (and this is coming from an NC1 player... but I just never played a monk.)

    I think dealing damage with fists should level str/dex at some rate. This would only help out new players and low level characters for the first ~5 levels but it probably wouldn't be uncommon for a new player to be punching scorpions in MC5. If he is a monk and he is observant enough to watch his xp and realizes he gained 0 xp, he might think the game is bugged. I'm not sure if spies gain xp with fists. But really, since it's like "unequipped" damage, it should probably be the same for all four classes.

  8. #8

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    Quote Originally Posted by Izeo View Post
    ^and monk Str. I had so much trouble with monk Str that I gave up on a monk and made a PE (and this is coming from an NC1 player... but I just never played a monk.)

    I think dealing damage with fists should level str/dex at some rate. This would only help out new players and low level characters for the first ~5 levels but it probably wouldn't be uncommon for a new player to be punching scorpions in MC5. If he is a monk and he is observant enough to watch his xp and realizes he gained 0 xp, he might think the game is bugged. I'm not sure if spies gain xp with fists. But really, since it's like "unequipped" damage, it should probably be the same for all four classes.
    Strength 20 you can easily reach through aggie missions.

    Also the Stats should rise while using your MAIN Skill.

    A Monk with Rifle

    or a Spy with a Sword

    That's just dumb and counterintuitive.

  9. #9
    Teh won and ownly! Arcaine's Avatar
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    Quote Originally Posted by Odimara Orca View Post
    Then People Abuse on OZ4
    No matter what you are trying, people will always find a way to abuse it.....but to afk heal in oz 4 will be a little more dangerous than in safezones
    I've seen things you people wouldn't believe.
    Attack ships on fire off the shoulder of Orion.
    I watched C-beams glitter in the dark near the Tannhauser gate.
    All those moments will be lost in time... like tears in rain...
    Time to die.

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