What about turning it to community contribution? just release the data necessary to create new hairstyles, clothing, etc, review it within the team and implement it as you see fit? or are there obstacles we don't know of?
Neither i have the time to check, clear and implement them all, there are also legal things that prevents this kind of contribution. I also started that out some time ago and it became a dead end because of missing feedback.
Yes, creating new assets and textures is the easy part
There is quite some stuff in the pipe for that kind but it requires a lot of groundwork to get thing ingame quickly in the future. Touching a model also means new UVs, animation editing, ingame implementations.
Drake: Agreed
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More customization: I beg you to proceed with caution here. Generally people will say that more customization = always better, but they don't notice how detrimental it can be to a game's atmosphere, because: not all players are artistic, and some will make bad-looking characters because "it's funny" or they don't care. Allowing players to become a unique avatar that fits in the game's world is great, provided that it indeed fits in the game's world.
It's already pretty easy to make a bad looking character currently in NC2 with most of the hairstyles and mustaches etc. It wasn't really possible to make a bad-looking character in NC1 because the hairstyle was painted onto the face textures, and because of that, always matched. The only way (afaik) you could make a really stupid looking character in NC1 was by abusing the color sliders, like a bright green shirt with bright magenta pants.
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