Originally Posted by
dWintermut3
It's everything you need to run a tabletop roleplaying game in Neocron's setting using GURPS, the Generic Universal Roleplaying System.
For copyright reasons I can't include all the basic "this is how you make a character" stuff, for that you'll need a copy of the core rules, but with just that book and the additional material here it should be possible to play a full tabletop Neocron game.
This section is the additional skills, advantages and disadvantages needed to represent a Neocron character, either Citizen or Anti-city, in the game. The next part is equipment, which will adapt the material in GURPS Ultra-Tech (both volumes) to represent the equipment and weapons available to a runner in the Neocron world.
Edit: Another potential point of confusion is the references to things like Duty, Patron, etc. These refer to advantages and disadvantages found in the GURPS core rulebook, or potentially Character Compendium I, which I also cannot reproduce for copyright reasons. Basic summary: the number represents rolls you must make each session to determine if they come up, example, if you call on your patron (5- ), you must roll 5 or less in order for them to show up, a rare occurrence.